Where do we want Blender's development to focus over the next two years?
Read Small Teams, Ambitious Projects article by Dalai Felinto.
Summary of strategic targets:
- Dynamic Overrides
- Animation tools
- A more complete rigging system and UI tools
- VSE Story tools: Board to Previs
- Collaborative asset creation in teams
Potential goals:
- Blender adoption by game studios
- Blender adoption in large scale animation and VFX
- Blender in mechanical industry
Original post (Mastodon): https://mastodon.social/@Blender/117286789309168149
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