c/factorio · by fox@lemm.ee · 2yFriday Facts #377 - New new rails | Factorio https://www.factorio.com/blog/post/fff-37799 points · 6 comments · view on lemmy.world
6 Comments
fox@lemm.ee · 22 pts · 2y
this is a buff.
bloopernova@programming.dev · 18 pts · 2y
Oh god I do not need to pick up Factorio again! I'd need a new CPU and motherboard to deal with the size bases I want. I don't need it!
zweieuro@lemmy.world · 15 pts · 2y
This truly is amazing, sounds like a coding and maths nightmare. I am very happy I am not the guy debugging that when something misaligned by a pixel.
Fizz@lemmy.nz · 11 pts · 2y
This is amazing. I thought I was dreaming when I saw rails in a FFF blog.
mrsgreenpotato@discuss.tchncs.de · 10 pts · 2y
Finally no more clunky rail setups. Opens up so many possibilities.
Patquip@lemmy.world · 6 pts · 2y
Limited space for signals on curved rails always felt clunky especially if visually it appears a signal would fit there no problem. Glad to see this change.