Friday Facts #377 - New new rails | Factorio

https://www.factorio.com/blog/post/fff-377

99 points · 6 comments · view on lemmy.world

6 Comments

fox@lemm.ee · 22 pts · 2y

We have increased the big electric pole range to 32 to go along with this.

this is a buff.

bloopernova@programming.dev · 18 pts · 2y

Oh god I do not need to pick up Factorio again! I'd need a new CPU and motherboard to deal with the size bases I want. I don't need it!

SpongeBob I don't need it meme

zweieuro@lemmy.world · 15 pts · 2y

This truly is amazing, sounds like a coding and maths nightmare. I am very happy I am not the guy debugging that when something misaligned by a pixel.

Fizz@lemmy.nz · 11 pts · 2y

This is amazing. I thought I was dreaming when I saw rails in a FFF blog.

mrsgreenpotato@discuss.tchncs.de · 10 pts · 2y

Finally no more clunky rail setups. Opens up so many possibilities.

Patquip@lemmy.world · 6 pts · 2y

Limited space for signals on curved rails always felt clunky especially if visually it appears a signal would fit there no problem. Glad to see this change.