mrsgreenpotato

u/mrsgreenpotato@discuss.tchncs.de
15 posts · 119 comments

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It's a good practice to adhere to proper design patterns even on smaller projects. I also work solo on small projects :). It doesn't really cost you anything to work with classes, it'd even say it's easier once you get a hang of it

I'm a super fan of low poly style, so I'm drawn into that direction in all of my projects :) glad you like it too!

The idea of physical cargo flying around crossed my mind, I'll definitely revisit it. Care to share the name of the game your kids play? I'd like to check for inspirations.

Yes, as long as you know what components are inside the Zombie scene, then you can export it. But the idea of being more flexible is that you shouldn't need to update the Zombie class when you add a new component to it. E.g. You want the zombie to be "Bumpable" now (for some reason :)), then you should be able to just add the Bumpable node to your Zombie scene and that's it. With your approach, you'd need to also reference and export it in the Zombie class first.

We don't have generics in gdscript unfortunately, there's a whole thread discussing about it here. You'd need to either have this piece of code in every place you want to retrieve the component, or you could have a static function in the component class that takes a node as a parameter and checks if it has children nodes of the correct type. Then it can return the correct type node as well and should be fully type safe. But you need to have this static function on each and every component class, which I think you can't overcome without generics.

Correct, I'd also use exported values if possible. But that isn't flexible enough in some cases, because you'd need to individually export all possible attributes that the node might have.

For it to be more flexible, you could have something like this:

for child in get_children():
  if child is ClassNameHere:
    return child

That would give you the same result as described in the article, without string reference. You could make a static func for it and call it a day :)