It only takes half the double hits it used to take!

155 points · 12 comments · view on lemmy.world

12 Comments

RightHandOfIkaros@lemmy.world · 19 pts · 3y (5 replies)

Tears of the Kingdom developers:

AstralWeekends@lemm.ee · 10 pts · 3y (3 replies)

I just started seeing silver bokoblins seemingly everywhere today and I can't help but feel knocked down a peg. Link just wants to take the easy road for once, jeez.

RightHandOfIkaros@lemmy.world · 3 pts · 3y (2 replies)

Wait till you fight a Lionel. Theyre even worse than in BotW. And yes, there are silver ones.

AstralWeekends@lemm.ee · 1 pts · 3y (1 reply)

I am steeling up my nerves for it and maybe building some battlebots.

SpezCanLigmaBalls@lemmy.world · 8 pts · 3y

That’s why tears is in the name

Jarmo@lemm.ee · 14 pts · 3y

I had this problem with Cyberpunk and eventually just stopped playing. Every time I’d get a cool new weapon and want to go beat up on some street fighting scrubs only to get my ass kicked.

I prefer difficulty scaling where it’s somewhat linked to areas. Kind of like Diablo 2. So if I’m leveled up and beat Act V I can go back and tear through Andariel runs if I want, but Act V still has some challenging areas. I don’t think the entire world needs to scale as you progress.

Napain@latte.isnot.coffee · 4 pts · 3y (1 reply)

but on the other hand if you get more powerful and the world around you doesn't the game gets progressively easier and is the hardest at the start, which is a huge hurdle and after that boring

Bard195@lemmy.world · 11 pts · 3y

Or alternatively you don't increase you damage, instead leveling up in non-combat skills, which in turn scales up your enemies which in turn makes combat harder. (Oblivion, Skyrim)

Napain@latte.isnot.coffee · 2 pts · 3y

crazy how long you can keep me busy with jist this

Space_Jamke@lemm.ee · 1 pts · 3y

Monster Hunter is pretty good at making this kind of progression feel fresh, since gear upgrades usually mean you've beaten the same boss anywhere between 3 and 50 times (mantle farming is hell), showing you visual proof that you've mastered that fight. Then you encounter the next monster and do it again. Fantastic gameplay loop.

dewritoninja@pawb.social · 1 pts · 3y

Terraria progression be like