Cities: Skylines II | Traffic AI I Feature Highlights #2

https://www.youtube.com/watch?v=wgjpo2lKt7I

12 points · 5 comments · view on lemmy.world

5 Comments

jukibom@lemmy.world · 5 pts · 3y (1 reply)

That sounds interesting, I particularly like the road conditions leading to higher rates of traffic accidents and agents re-routing around them, I can imagine that leading to some really interesting gameplay.

With that in mind, I'd love a deeper simulation mode where road changes / constructions take time and result in the road closing while there's active work - having to plan for the excess traffic re-routing could be really compelling.

Side-note, is the TAA implementation here using camera-only motion vectors? The blurriness on moving objects is pretty extreme (the people crossing the road at 1:17 is a really clear example).

quent1500@lemmy.world · 3 pts · 3y

the road conditions leading to higher rates of traffic accidents and agents re-routing around them

For me one of the best thing is cost and intersection complexity ! This will add a real challenge to building an efficient road system and public transport system.

However I'm a little bit worried about the optimization of this kind of simulation...

HobbitFoot@thelemmy.club · 2 pts · 3y (1 reply)

So the car accident in the trailer was intentional?

weeahnn@lemmy.world · 2 pts · 3y

Might have been. Or maybe it was just a happy little "accident".

Famko@lemmy.world · 1 pts · 3y

I find it somewhat funny that road construction is instant, but maintenance requires a truck to go out and repair the roads. I doubt it will be abusable though.