"Any potential future monetization in [the Wizard's Vault] must avoid touching this core loop [of daily login and daily achievement rewards]"
https://www.gamedeveloper.com/production/deep-dive-reimagining-the-battle-pass-to-maximize-enjoyment-in-guild-wars-2
6 points · 2 comments · view on lemmy.world
2 Comments
necropola@lemmy.sdf.org · 4 pts · 2y
across the breadth of the game world or the same boring set of tasks over and over gain?
Also note the blatant use of the term drive players instead of something like encourage players, interest players or attract players.
🌕 That should give you something to think about. Right? PONDER! 🌕
mothattack@lemmy.ml · 2 pts · 2y
Manifesto of people who don't understand how to make good games.