Necropola

u/necropola@lemmy.sdf.org
30 posts · 127 comments

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Yep, that's what I'm saying all along. The GW2 code has become a nightmare to maintain and ArenaNet desperately wanted to start from scratch with a new game (not sure that it actually was GW3), but they weren't allowed by NCSoft.

  • Our current team size is roughly what it was during the development of Living World Season 4 and about 15% larger than it was at the release of End of Dragons in 2022.
  • From our experiences with Secrets of the Obscure alone, we’ve adjusted development schedules, review processes, dev resource allocations, documentation and communication practices, and more. All of these contribute, to some degree, to improving the quality of what we deliver.

TL;DR: The code is already a proper mess, We are now inflating administrative overhead to further decrease efficiency. Our goal is for every new line of code to produce at least one new bug and involve at least 100 members of staff.

I'm working on no longer caring about being efficient.
Ignore daily tasks and the vault while listening to Bob Marley's Redemption Song ...

Emancipate yourself from mental slavery
None but ourselves can free our minds ... 🎶

Yeah, it would really help, if the people selecting those tasks would play their own game. The old daily system was the reason, why I tried out WvW afterall as a non-PvPer. I used to be there pretty much every day at least for the dailies and sometimes a lot longer, e. g. if I bumped into a friendly squad. I'm still a pretty terrible WvW player, but I learned a lot about a game mode I otherwise wouldn't know at all.

I also wish there was more variety and that the tasks were more balanced effort-wise, e. g. Spirit Vestibule is an extreme outlier in the daily category.

Last but not least I wish that Anet would stop treating Events like Quests/Tasks. The old daily system did that, too. And even worse, they abused them again for the New Hero Jump Start. I can not overstate, how much I hate this. I want to bump into events by accident and not (desperately) look for them.

on Patch 15.11.23 · c/guildwars2 · 2 pts · 2y

Still fixing the November 7th bugs which are immediately affecting new content. Not to mention collateral damage to existing content like the Birthday Cake or the Jade Bot Buffs which have already been hit by the Halloween patch. The game seems to be falling apart.

Of course, breaking changes are expected while development is on 0.X. But does that mean you would or should install updates known to have breaking changes on a system which is used by other people without notifying them (in advance)?

on Amnytas meta bugged? · c/guildwars2 · 1 pts · 2y

DST in Germany ended on 2023-10-29 (2 weeks ago). You probably would have noticed by now, if the GW2wiki/Browser time is off by one hour, right?

... quest-like achievement-structure.

With the worst being task collections which have to be completed in order, e. g. Frode's Journal which even forces you to do/repeat the 3 SotO metas in a specific order or it doesn't count,

W T F !

Yep, I'm probably one of those fans. Though I also very much like the team-play aspect that usually comes with (instanced) group content. What I would like are random encounters you'd find in open world (possibly instanced) which would require encourage people to spontaneously group up as a team of max. 5 to beat it.

Similar to Dungeoneering in RuneScape, but with occurances/entrances randomly spread out over the open world, using your current gear scaled to the level of the encounter, difficulty/rewards scaled to the number of people in the group and the overall theme based on the current zone.

My interpretation is that the support team is overwhelmed by the amount of bugs that the content teams are releasing into the world on a now (new release schedule) even more regular basis.

My suggestion (to you) is that you unblock as many of those morons as you can handle by having a thick(er) skin.