AndrewTriesToRace

u/AndrewTriesToRace@lemmy.ml
3 posts · 14 comments

Recent posts

Recent comments

on Endurance simracing · c/simracing · 4 pts · 3y

My team has a fair few people in it who pretty much only do the big enduro events, and it bugs me how they can not touch the sim for months and still be so dang fast 😂

Haha maybe I'm not used to Lemmy/Jerboa or I'm just blind, but I did not realise that post was a poll... I just replied. So that's one missing vote for iRacing.

on Which sims do you own? · c/simracing · 1 pts · 3y

99% of the time it's iRacing for me, I get way more from well structured racing against real people than anything else so nothing else is really going to compete

Also Dirt Rally 2, and I need to try a fully modded Richard Burns Rally again, been too long

on Which sims do you own? · c/simracing · 3 pts · 3y

There are often very cheap deals for new subs for a few months, and if you love it you can resub on black Friday for a discount also.

I've definitely spent a lot more on it now, but I also took a loooong time to spend anything more than the sub price. And now there's even more base content than when I was new. I was happy racing the mx5 for ages before being tempted into any purchases. Now you got those, GR86, Vees, FF1600 and more, all great cars. Plus oval stuff

on Surviving lap 1 at Spa · c/iracing · 1 pts · 3y

Slowdown system could be refined or redone for sure, I don't know what delta it's going off on lap 1 but it is slowww. The incidents though? Even with today's tech, the infinite possibilities and nuances of possible contacts mean any system at all, no matter how impressive, will be flawed and get it wrong sometimes. Simplest solution, imo, is a no-fault system that is tuned to expect some bad luck

on Surviving lap 1 at Spa · c/iracing · 1 pts · 3y

Ah, incident point system is fine by me. An unfortunate 4x like this goes away quickly if you're safe overall.

It'd take a next level AI system to assign fault to contacts correctly and consistently, so I believe the actual incident requirements to increase or decrease your SR is tuned damn well to account for the odd unavoidable contacts

Very nice. That same thing took me a long time, as well as learning to deal with the pressure while doing so.

Giving too much space is tricky too, I still struggle with this when I'm entering a corner side by side. It feels safer to leave a bit of a gap, but then you're entering really shallow and it actually makes it more likely to come together, gotta stay close right up to turn-in instead.

Every battle is an opportunity to improve!

Nice work! One point of advice - try to think about the defense more on corner entry (like you're doing) but less on corner exit (unless the attacking car is really pushing for moves like over/unders, or if the exit immediately sets up the next corner).

Basically, you're losing time by not using all of the track on exit. When you've defended the entry, your next goal is to get the smoothest and fastest exit possible, and start leaving them behind :)

LMP3s look like a lot of fun, but man they were scaring the shit out of me in a gt4 at mosport this week!

Are they quite low powered but with really efficient aero? I've noticed that they can get really really slow on the straights (slower than gt4 at the top end) with a bit of damage, but they stay out so I'm assuming it's not power related damage