Yep, I've never had major problems with platforming on HK. I do have some NES platformer background, but the bosses are beating me up countless times. Same happened with Metroid Dread, didn't have big issues with previous Metroids but Dread bosses had become insanely difficult compared to the former games. I guess there's nowadays some soulslike crossover trend happening on metroidvanias causing this melee difficulty ramp-up. I haven't played souls games so it has came as a shock for me.
Anyway, I have found workarounds in HK. Whenever I get stuck on some boss I keep exploring the map further and find powerups which then make the fighting difficulty seem more balanced again. Luckily HK allows really versatile nonlinear progression.
The habit of compressing commercials super loud comes from the fact that many of them also have to fit radios where it is important for the brainwash being clearly heard on weak signals too.
I was in same danger until I just tryharded the difficult bosses. They're really tough compared to previous Metroids and I haven't got used to that. Btw, did you drop your game soon after release? A post-release update gave a rookie difficulty mode that might give some mercy on next playthroughs.
Yeah, they've had time to build networks which definitely help.
Mukbang murder
Great philosophers don't get kissed, silly. (Actually Nietzsche himself likely said something like that.)
Sepia tone is the JPG artifacts of the past
Now I'm even more scared
I can hear that mc door click
Where flame sword?
Yep, I've never had major problems with platforming on HK. I do have some NES platformer background, but the bosses are beating me up countless times. Same happened with Metroid Dread, didn't have big issues with previous Metroids but Dread bosses had become insanely difficult compared to the former games. I guess there's nowadays some soulslike crossover trend happening on metroidvanias causing this melee difficulty ramp-up. I haven't played souls games so it has came as a shock for me.
Anyway, I have found workarounds in HK. Whenever I get stuck on some boss I keep exploring the map further and find powerups which then make the fighting difficulty seem more balanced again. Luckily HK allows really versatile nonlinear progression.
I serve her. Whor do you serve?
The habit of compressing commercials super loud comes from the fact that many of them also have to fit radios where it is important for the brainwash being clearly heard on weak signals too.
Lol, that has some pre-Switch Nintendo naming energy
A lämp enjoyer
I've seen you everywhere, or maybe it's just my Metroid fanboy eyes picking up...
Yeah, it's more like reversed:
Left: Zelda BotW
Right: Zelda TP
Hugs and kisses (with lipstick)
My roomba is actually named goomba. It collides from wall to wall and dies if I jump on it.
Ontopic: .... --- .-. ... . (horse on a morse)
cool
Long o in Finnish is oo, ö is pronounced different and could also be pronounced as long öö.
I was in same danger until I just tryharded the difficult bosses. They're really tough compared to previous Metroids and I haven't got used to that. Btw, did you drop your game soon after release? A post-release update gave a rookie difficulty mode that might give some mercy on next playthroughs.
Same, played since beta era, haven't even gotten to the end world. My potato farms are doing ok, though.