Ars Fireside

u/ArsFireside@lemmy.dbzer0.com
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Most game developers don’t want to open source their games, so I think a permissive license is probably the easiest choice for a game engine.

That's why I was considering a permissive license in the first place, yes.

I thought of using GPL, but it would mean someone else would be obliged to open their source code if they base their software on my engine. Though open-source is good and must exist (speaking of Ren'Py, which is not GPL, but still an open-source engine considered a golden standard of VN development), I'd like to give others the right to make their derivative works either open or closed, by their choice.

As for AGPL, I know nothing, unfortunately.