Personally very excited to be able to revisit the Metal Gear Solid games on the Switch. Some of them came out on the Vita, and that was fine! But compromises had to be made then due to only having 2 shoulder buttons instead of 4.
If you want a really solid, structured course, Udemy has a lot of really good video coursewares that are all at-your-own-pace. This one looks pretty great and starts you from the very basics if you don't have experience with programming previously.
(If the price seems a bit high, sign up for Udemy, ♥ the course, and within a few hours it magically goes on sale for like 80% off. They're aggressive and automatic with their discounting)
Wow, thank you for the detailed response! I'll take a good look at their Git plugin, as file locking is something I really, really miss from Perforce since going to Git full time.
Git has a plugin very commonly used now called Git LFS (Large File Support) that resolves the issues with using large, binary files. I've used it for years on Unity projects, and it works really well!
BUT! Before you start committing a ton of files, you need to tell your git repo (via a .gitattributes) which file extensions or specific files you want to be placed in the Large File storage versus the regular git repo.
Something I continually think about is how Doom 3 showed us a world where you can have a first-person game that seamlessly has you controlling a mouse cursor on in-world computer screens, and it saddens me that nobody picked up that baton.
Personally very excited to be able to revisit the Metal Gear Solid games on the Switch. Some of them came out on the Vita, and that was fine! But compromises had to be made then due to only having 2 shoulder buttons instead of 4.
If you want a really solid, structured course, Udemy has a lot of really good video coursewares that are all at-your-own-pace. This one looks pretty great and starts you from the very basics if you don't have experience with programming previously.
(If the price seems a bit high, sign up for Udemy, ♥ the course, and within a few hours it magically goes on sale for like 80% off. They're aggressive and automatic with their discounting)
My upvote is a downvote in spirit
Wow, thank you for the detailed response! I'll take a good look at their Git plugin, as file locking is something I really, really miss from Perforce since going to Git full time.
Git has a plugin very commonly used now called Git LFS (Large File Support) that resolves the issues with using large, binary files. I've used it for years on Unity projects, and it works really well!
BUT! Before you start committing a ton of files, you need to tell your git repo (via a .gitattributes) which file extensions or specific files you want to be placed in the Large File storage versus the regular git repo.
Oh shit
Something I continually think about is how Doom 3 showed us a world where you can have a first-person game that seamlessly has you controlling a mouse cursor on in-world computer screens, and it saddens me that nobody picked up that baton.
Best feature in that whole game.
I really cannot recommend Citizen Sleeper enough. I didn't jump in thinking I would get pulled in like I did. The writing is just so terrific!
I'm in the same boat: been mildly curious about the game since it's been patched up, and this sounds like it's going to make it a lot more solid.