Which archetype you go with will largely depend on your secondary attribute. Magus is either str or dex as their primary. This means they have some flexibility in choosing int, wis, or cha as their secondary, with some preference towards int as it does improve your spell DC for any spells that require a save (though you generally want to using spellstrike with spells that require an attack roll). Wis is universally better than Cha unless you are playing the party face.
RAW, yes, this would work even with the legacy Magus. RAI, no, this would still not work as the prerequisite is generally understood to mean you have a class with full spell progression, I.e., three spell slots per rank at even levels.
Are you going to be playing with the remastered Magus from Impossible Magic that just dropped? If so, they get improved spell progression (no longer bounded), so the lack of spell slots is less of an issue.
What other options do you have available? I’ve heard investigator can work well, essentially letting you time your spell strikes for when you know they’ll crit.
Psychic used to be the go to, but changes to imaginary weapon and amp spells in general have made it less optimal.
I’d love to see it use 3.5. Temple of Elemental Evil did a great job implementing the rules only to be bogged down by a clunky interface, sub-standard writing, and myriad bugs. Taking a game the calibre of BG2 and giving it a comprehensive albeit crunchy ruleset would be my top choice.
Sounds pretty close to grope or grab.
unzip, strip, top, less, touch, finger, grep, mount, fsck, more, yes, fsck, fsck, fsck, umount, sleep.
Which archetype you go with will largely depend on your secondary attribute. Magus is either str or dex as their primary. This means they have some flexibility in choosing int, wis, or cha as their secondary, with some preference towards int as it does improve your spell DC for any spells that require a save (though you generally want to using spellstrike with spells that require an attack roll). Wis is universally better than Cha unless you are playing the party face.
RAW, yes, this would work even with the legacy Magus. RAI, no, this would still not work as the prerequisite is generally understood to mean you have a class with full spell progression, I.e., three spell slots per rank at even levels.
Are you going to be playing with the remastered Magus from Impossible Magic that just dropped? If so, they get improved spell progression (no longer bounded), so the lack of spell slots is less of an issue.
What other options do you have available? I’ve heard investigator can work well, essentially letting you time your spell strikes for when you know they’ll crit.
Psychic used to be the go to, but changes to imaginary weapon and amp spells in general have made it less optimal.
I planted leeks last year, but didn’t harvest them. Let them bloom this year and holy hell do the bees love them.
https://puzzmo.com/play/circuits/hrv7nt1sab/share
Don Snoreleon
Or a 70s rock song
🎶 Bali Blintz Bali Blintz Bali Blintz Bali Blintz 🎵
I had some really good Chinese takeaway noodles in Athens. Bonus: 500mL Heineken’s were a €1.50.
No mother! It’s just a two party system with the illusion of choice
I’d love to see it use 3.5. Temple of Elemental Evil did a great job implementing the rules only to be bogged down by a clunky interface, sub-standard writing, and myriad bugs. Taking a game the calibre of BG2 and giving it a comprehensive albeit crunchy ruleset would be my top choice.
Lists all versions of D&D, but doesn’t differentiate between Pathfinder 1E and 2E. Shakes head