I really like it, been playing it a lot, but it's definitely different than vampire survivors so I wouldn't recommend it based on that. The demo gives a good idea of the experience though, I'd suggest to try it out.
So, so, so many...
Right now in the AP website, you can see a list of 79 supported games.
If you look in the AP discord they also have a spreadsheet that have games with connectors/randomizers being worked on, a lot of them which are stable and playable, and that list has 454 more games.
If you want a different experience for this game that gives you more replayability, I suggest checking out archipelago: https://archipelago.gg/
Archipelago is a multi world randomizer that connects games and shuffles everything between them, for example someone can be playing zelda ocarina of time, open a chest, and find in it Mario's ability to jump in someone elses game of super mario world.
Stardew valley is randomizable in AP as well, which can give you different goals, like completing a randomized community center, marrying and having kids, perfect evaluation, among others you can choose. You can connect it with other games your friends are playing, but if they also want to play stardew, you are able to send each other gifts to help each others progression. Everyone can have different goals, you all choose what you want to randomize, like randomizing entrances, having to unlock seasons, randomizing recipes, and more.
I very much recommend it, AP is a lot of fun, and I bring stardew to it often, depending on the settings you make you can have it be a single gaming session thing or a multi day affair, and always more fun when you have friends also playing stardew and you help each other finish the goals.
Mine has started doing this since the day before yesterday I believe, I have to open the sidebar and select any of the options there, and it browses like normal, but what was once my frontpage is just this error and no amount of retries work.
It is weird, they released 3 games, on the same day, different simulators, this one on early access... They all seem a bit interesting, like basically dealing with the entire food processing from farming, processing, restaurant, but the fact they all released December 18, 2025 is messing with me.
This method is a little bit different than what I use, this one folds the corner in before rolling down the bag, What I do, even in my chips bag, I roll it down, then fold the corners in, then roll it out once over the folded corners. Maybe that would be easier for you to do to this kind of bags?
I completely and utterly loved both of those games, but if I had to choose I'd go with Baldurs Gate 3, simply because it gave me many many more hours of gameplay while keeping things fresh enough for multiple playthroughs and is very fun multiplayer with up to 4 people, though also fun single player.
Expedition 33 is a lot of fun but strictly single player and for 1 playthrough, replays are just the same but a little harder.
Highly recommend both when you can, each will consume a nice part of your life
Depends on how young and what kind of post game content you are looking for. Either way the more modern games have more post game content though, some even with dlc.
If very young, the let's go games are probably a better choice as they are more kid friendly. Story follows red/blue but has modern elements added to it and post game is basically catch em all.
Normal like games I'd say sword and shield or scarlet and violet would be better since they are in the switch, swsh I remember spending a lot of time in the post game for dlc 2 (crown tundra) because it had a cave you could take with interesting raids you can do with randos on the internet and collect legendaries, SV had less interesting post game but is still active and can keep someone entertained for longer if they follow the events and releases. I'd be more likely to recommend SV if they have a switch 2 though, as it runs kind of bad on switch 1.
If a bit older, Legends Arceus is a lot of fun but requires a bit more skill and movement, has some fun new takes on the pokemon series and the catch em all has a different variety than usual games. Also Legends ZA will come out soon and will follow some of the same gameplay style as Legends Arceus.
My favorite was the hack before that one was discovered on the Wii, where you loaded up a corrupt save for zelda twilight princess that had a weird name for your horse, and then just walked backwards and BAM, game crashed and you are in.
It's because the hand joker card there allows straights and flushes to be made with 4 cards, so the 4 black suited cards make a flush, and the gapped sequence makes a straight, since both hands are made together it counts as straight flush. You can ignore the ace. It can get weirder because you can make a 4 card straight and toss another card unrelated but with the same suit as 3 of the straight cards and it still counts as straight flush.
In the link you can go to releases, there is a installer that is a .jar file, should be called forge-installer.jar or something like that, it installs and in the folder there should be forge.exe and a forge-adventure.exe, the shandalar inspired adventure is the forge-adventure.exe
If you liked shandalar, you should check out forge like someone suggested in another comment on this thread: https://github.com/Card-Forge/forge
It's a free, fan made, FOSS game that implements even the newest cards coming out, and it has a shandalar inspired adventure mode for you to play, where you can defeat all color wizards, collect cards, play drafts against AI and such, it is a great time.
I had played 200 hours before space age and got most achievs. Playing space age, after I launched a rocket, I got achiev for using red science popping out. My current guess is just achievs are broken, sort of reset or maybe new, and for now everything is at 0.1%
Oh, it didn't have co-op when I saw it before, but it has now, wishlisted, thanks, but I'm playing through baldurs gate 3 and that is gonna take over 200h before I move on :p
I see, but the first example option having no code still makes it harder to translate and show the user, so my vote is for the option with a code and message in the json.
Message straight on the body is the worst possible response for an error here, it is bad design to straight up show the error from the back end to the user, usually it needs translation and/or adaptation due to message size on the front-end to show properly, and applying those on top of a message will make it stop working as soon as anyone in the backend decide to change a dot or comma anywhere. It is a bad idea to let the backend make direct impact in the front when you can because backend devs won't even know what impact they are causing until later in testing and it will be harder to trace back and fix.
IMO you need at least a json with code and message, the front will ignore the message for everything but testing and use the code to match a translation file that will get the proper message, making it easy to translate and change as needed without having to rebuild the whole backend along with front changes. You may also have an extra parameter there in some cases when you want to return where more specifically the error occurred or an array of errors. Status usually not needed as you can get those from the http code itself.
Yeah, but at least there's the recent servers tab on the left and you can use that to join your private servers without typing the server address every time, just the password. A friend had to tell me that as my eyes completely missed this tab existing.
Ah, ok, the trigger that unlocks fast travel is activate scene to push the door and then cancel it, so even with edited hearts you would have to cancel the door opening instead of succeeding to unlock it first, your other save is definitely boned.
You could find one of the columns and ascend to the surface, then find a piece of sky and rewind back up or shoot up with a tower, but that door is already opened and you'd never be able to fail and unlock fast travel.
I really like it, been playing it a lot, but it's definitely different than vampire survivors so I wouldn't recommend it based on that. The demo gives a good idea of the experience though, I'd suggest to try it out.
So, so, so many... Right now in the AP website, you can see a list of 79 supported games. If you look in the AP discord they also have a spreadsheet that have games with connectors/randomizers being worked on, a lot of them which are stable and playable, and that list has 454 more games.
If you want a different experience for this game that gives you more replayability, I suggest checking out archipelago: https://archipelago.gg/
Archipelago is a multi world randomizer that connects games and shuffles everything between them, for example someone can be playing zelda ocarina of time, open a chest, and find in it Mario's ability to jump in someone elses game of super mario world.
Stardew valley is randomizable in AP as well, which can give you different goals, like completing a randomized community center, marrying and having kids, perfect evaluation, among others you can choose. You can connect it with other games your friends are playing, but if they also want to play stardew, you are able to send each other gifts to help each others progression. Everyone can have different goals, you all choose what you want to randomize, like randomizing entrances, having to unlock seasons, randomizing recipes, and more.
I very much recommend it, AP is a lot of fun, and I bring stardew to it often, depending on the settings you make you can have it be a single gaming session thing or a multi day affair, and always more fun when you have friends also playing stardew and you help each other finish the goals.
Mine has started doing this since the day before yesterday I believe, I have to open the sidebar and select any of the options there, and it browses like normal, but what was once my frontpage is just this error and no amount of retries work.
It is weird, they released 3 games, on the same day, different simulators, this one on early access... They all seem a bit interesting, like basically dealing with the entire food processing from farming, processing, restaurant, but the fact they all released December 18, 2025 is messing with me.
This method is a little bit different than what I use, this one folds the corner in before rolling down the bag, What I do, even in my chips bag, I roll it down, then fold the corners in, then roll it out once over the folded corners. Maybe that would be easier for you to do to this kind of bags?
I completely and utterly loved both of those games, but if I had to choose I'd go with Baldurs Gate 3, simply because it gave me many many more hours of gameplay while keeping things fresh enough for multiple playthroughs and is very fun multiplayer with up to 4 people, though also fun single player. Expedition 33 is a lot of fun but strictly single player and for 1 playthrough, replays are just the same but a little harder.
Highly recommend both when you can, each will consume a nice part of your life
Depends on how young and what kind of post game content you are looking for. Either way the more modern games have more post game content though, some even with dlc.
If very young, the let's go games are probably a better choice as they are more kid friendly. Story follows red/blue but has modern elements added to it and post game is basically catch em all.
Normal like games I'd say sword and shield or scarlet and violet would be better since they are in the switch, swsh I remember spending a lot of time in the post game for dlc 2 (crown tundra) because it had a cave you could take with interesting raids you can do with randos on the internet and collect legendaries, SV had less interesting post game but is still active and can keep someone entertained for longer if they follow the events and releases. I'd be more likely to recommend SV if they have a switch 2 though, as it runs kind of bad on switch 1.
If a bit older, Legends Arceus is a lot of fun but requires a bit more skill and movement, has some fun new takes on the pokemon series and the catch em all has a different variety than usual games. Also Legends ZA will come out soon and will follow some of the same gameplay style as Legends Arceus.
My favorite was the hack before that one was discovered on the Wii, where you loaded up a corrupt save for zelda twilight princess that had a weird name for your horse, and then just walked backwards and BAM, game crashed and you are in.
It's because the hand joker card there allows straights and flushes to be made with 4 cards, so the 4 black suited cards make a flush, and the gapped sequence makes a straight, since both hands are made together it counts as straight flush. You can ignore the ace. It can get weirder because you can make a 4 card straight and toss another card unrelated but with the same suit as 3 of the straight cards and it still counts as straight flush.
In the link you can go to releases, there is a installer that is a .jar file, should be called forge-installer.jar or something like that, it installs and in the folder there should be forge.exe and a forge-adventure.exe, the shandalar inspired adventure is the forge-adventure.exe
If you liked shandalar, you should check out forge like someone suggested in another comment on this thread: https://github.com/Card-Forge/forge
It's a free, fan made, FOSS game that implements even the newest cards coming out, and it has a shandalar inspired adventure mode for you to play, where you can defeat all color wizards, collect cards, play drafts against AI and such, it is a great time.
I'd like 200% Mixed Juice and Bureau: XCOM Declassified if still available, thank you for the giveaway regardless!
I had played 200 hours before space age and got most achievs. Playing space age, after I launched a rocket, I got achiev for using red science popping out. My current guess is just achievs are broken, sort of reset or maybe new, and for now everything is at 0.1%
Oh, it didn't have co-op when I saw it before, but it has now, wishlisted, thanks, but I'm playing through baldurs gate 3 and that is gonna take over 200h before I move on :p
Most of my suggestions that I've been playing with my brother are already posted, so I'll just add 3 more I haven't seen yet:
I see, but the first example option having no code still makes it harder to translate and show the user, so my vote is for the option with a code and message in the json.
Message straight on the body is the worst possible response for an error here, it is bad design to straight up show the error from the back end to the user, usually it needs translation and/or adaptation due to message size on the front-end to show properly, and applying those on top of a message will make it stop working as soon as anyone in the backend decide to change a dot or comma anywhere. It is a bad idea to let the backend make direct impact in the front when you can because backend devs won't even know what impact they are causing until later in testing and it will be harder to trace back and fix.
IMO you need at least a json with code and message, the front will ignore the message for everything but testing and use the code to match a translation file that will get the proper message, making it easy to translate and change as needed without having to rebuild the whole backend along with front changes. You may also have an extra parameter there in some cases when you want to return where more specifically the error occurred or an array of errors. Status usually not needed as you can get those from the http code itself.
Yeah, but at least there's the recent servers tab on the left and you can use that to join your private servers without typing the server address every time, just the password. A friend had to tell me that as my eyes completely missed this tab existing.
Ah, ok, the trigger that unlocks fast travel is activate scene to push the door and then cancel it, so even with edited hearts you would have to cancel the door opening instead of succeeding to unlock it first, your other save is definitely boned.
You could find one of the columns and ascend to the surface, then find a piece of sky and rewind back up or shoot up with a tower, but that door is already opened and you'd never be able to fail and unlock fast travel.