Entrance Rando is now an advanced setting, and some Entrance Rando game modes have been removed
Various speech restorations
Paul hotel raid depends on minor map balance, binoculars depend on moderate
The goal to find the Ambrosia is given immediately when entering M02 Battery Park, rather than getting it from speaking to Anna
Ambrosia barrels will now be shuffled with other containers, except when they are a mission goal (M02 and M03)
Flashlight brightness is slightly reduced (but it's still brighter than vanilla)
Upgrading active augs no longer makes deactivation and activation sounds
DXVK 2.7, smarter compatibility checks with vulkaninfo
Enemy respawning will no longer display an error message when there are a large number of enemies present (eg. Serious Sam mode). The limit on the number of respawning enemies has been reduced.
Fixed changing enemy respawn to 0 during a game
Memory Containment Units (MCUs) for limited save games will now try harder to find a valid location to spawn before giving up.
When all items are removed from a crate, the cardboard box that replaces it will match the size of the original crate
Harley Filben will still talk to the player on Liberty Island if using Confix (eg. GMDX) and you didn't get the password from Paul first.'
Note: Confix is NOT required or recommended for use with vanilla Randomizer
Memory Containment Units will be ignored for the purposes of the Unaugmented Prison Pocket setting, allowing you to keep another item. Memory Containment Units will always be kept.
Vandenberg Cmd move "near pipes" start to a higher level, so the start locations are more equal
Make sure the guard inside the front door of Dockyards is friendly if you come in some way other than the front door (if you helped Vinny)
Speedrun splits view changes:
Added %combatdifficulty to HUDSpeedrunSplits
Don't show a mismatched splits warning in WaltonWare
Mismatched splits warning dialog now shows PB
WaltonWare doesn't write to splits file
Fixed some spacing issues
The WaltonWare timer now shows tenths of a second for WR tie breakers
ScriptedPawn can be ignited by flaming barrel if they stand on it
Guy in the Old China Hand no longer gives FemJC the Versalife Maps for free if Paul is alive
Camille (the dancer in the Paris club) will now be able to talk to you even if Antoine (the biocell guy) is dead
Added a datacube with info about fixed and limited saves to JC's office in M01 UNATCO HQ
Enemies are slightly more likely to receive a baton and slightly less likely to receive a combat knife when being given random weapons
The Hanging Lantern in Maggie's apartment is now invincible, so you can always get to the MJ12 area
Added help buttons to Spoiler Button and Camera Mode advanced settings
Goals on the goal screen will still show their description when completed, rather than being changed to blank
Bathroom mirrors in M03 Airfield Helibase will now work as expected for binocular-based bingo goals
Don't show Goal Location markers for start locations
If NG+ removes grenades or throwing knives, it also takes all of the ammo for them as well
Metal barrels are no longer possible to set on fire. This fixes a bug with gas clouds not being spawned from barrels that burned to the point of destruction.
Updated mission masks for some bingo goals in Revision to account for what exists in the Revision Maps
Added CheatsOn, CheatsOff, and AllPasswords cheats to the Revision player class
Addded ShowBingoWindow exec function to RevRandoPlayer so it can be manually bound to a hotkey
In the User.ini file, go to the [Engine.Input] section and find the key you want to bind to open the bingo screen. Change it so that it maps to ShowBingoWindow, eg. to make B open the window: B=ShowBingoWindow
The "Go to the third floor of the Ton" bingo goal in Revision now allows going up the stairs instead (in M08, where the stairs are accessible)
HX will now generate the bingo board based on the starting map selected when hosting the server
Replaced grenades in HX no longer beep at the start of the level #1255
Sub base doors and the UC door switches will now be aligned properly again
Gordon's Intercom will no longer fall to the floor
Added a short delay between setting flags and starting infolinks after NSF HQ message broadcasted and UC schematics downloaded in Ocean Lab. This lets them work properly in HX without any noticeable difference otherwise #1263
M04 Anna and M14 Walton will properly start out of world in HX #1251
All spawned datacubes in HX should now be added to your datavault when read
HX won't enable enemy resurrection or reanimation on the first loop
Zombies are properly initialized in HX #1247
Ensure cloned pawns are marked as not initialized before trying to initialize them (Not strictly required for vanilla, but needed for HX to ensure they go out of world and get correct alliances) #1251 #1248
Don't populate the bingo board with question marks in HX #1252
Maggie's piano in HX now says who played a song and broadcasts it to all players #1255
HX will now use the proper triggers to start Infolinks, preventing softlocks (particularly when finding the Dragon's Tooth Sword)
HX now considers itself to use the vanilla maps, so it will no longer unintentionally do things intended for Revision
HK Basketball bingo trigger finds the proper original trigger #1255
The Lucky Money Freezer Door now gets attached to the security computer in HX #1255
Sam Carter is now fearless in HX
Infolinks will now start properly when initiated from Randomizer code
Jock will now appear as expected when completing Silo
More various fixes for HX Randomizer
Ensure that BingoFrobbers are "always relevant" to ensure the ones that are out of world are present on HX clients #1257
Crowd Control grenades are now thrown at the player from a random location around them, rather than being dropped at their feet
Crowd Control thrown grenades show the viewer name when highlighted
Grenades thrown by Crowd Control now detonate at the normal speed, instead of very slowly.
Crowd Control effects don't start when the player is dead
The "Disable Jump" Crowd Control effect now works again in vanilla
Crowd Control won't allow giving the player a weapon they already have (except for ones where the weapon pickup acts like the ammo, like grenades or throwing knives)
Zero Rando has more vanilla authentic damage types for Hazmats
Zero Rando allows using computers from too far away again, and disables the animation speedup that compensates for it (back to vanilla behavior)
Explosive barrel damage unchanged for Zero Rando (unless you have the new barrel textures enabled or BalanceEtc)
Removed DXRDoorsdoor_fixes from Zero Rando
The player portrait on the new game screen doesn't get randomized in Zero Rando
Laser positions in M04/M08 Hell's Kitchen sewers are now only adjusted when Moderate Map Balance Changes are enabled (meaning they are no longer adjusted in Zero Rando)
Bingo Viewer will now automatically load the last used file, rather than prompting to select a file every time it opens
If your bingo file contains data from multiple mods (eg. Vanilla and GMDX), it will remember the mod you selected to use last time
Bingo Viewer will remember your window size and will reopen to the same size it was when last closed
Bingo Viewer now has menus which allow you to perform a variety of actions, including opening new bingo files and displaying progress bars
Bingo Viewer will now create a settings file
Performance tweaks
NG+ crates subtract unspent skill points and credits instead of silently taking them away in NG+
(instead of NG+ silently taking away unspent skill points from the player, now it tries to remove them from the WW crate first)
Fewer datacubes in Area51 Entrance and Page (#1244 and #1245)
Hong Kong main quest bingo goals aren't given for early starts
Bingo goals for buying from The Merchant and Le Merchant
The ChangeClothes bingo goal is never marked as failed when clothes looting is enabled
The IgnitePawn bingo goal is no longer allowed with restricted loadouts
The GibbedPawn bingo goal requires that the player is the one who did it
Bingo goals can no longer be completed during cutscenes (Intro and endings)
New smaller scale Pool bingo goals. These will be swapped in when bingo duration is low, instead of the multi-table goals.
All books, datacubes, and newspapers can now show a summary of what they are when highlighted. These summaries are only visible when password assistance is enabled
Added French Exit signs to the Emergency Exit bingo goal (and extra goal info for those who don't speak French)
Tweaked when some bingo goals can appear, based on settings and version of the randomizer being used (eg. Revision)
The "Flush Toilets" bingo goal can now be completed in M15 in Revision
"Extinguish yourself with running water" is no longer allowed with short bingo durations
"Extinguish yourself with running water" is no longer marked as completable in M02, as there is no running water on the same map as burning barrels
Enabling clothes looting takes the added clothes racks into account for the "Change Clothes" bingo goal in vanilla
Reduced the maximum for the bingo goal to kill the sailors in the Lucky Money, since the maximum was previously based on the number of sailors present in the LDDP version of the map (one extra sailor)
The bingo goal to go to the ends of both cranes on the superfreighter now correctly always requires you to go to both
Increased CollisionHeight for birds
Fixed the Advanced menu breaking the Random Starting Map default for WaltonWare
Added several new bingo goals (particularly around M05 Jail)
Minor fixes for carrying WaltonWare crates across maps
Fixed a bug with carrying a corpse across NG+
The Versalife Labs 2 start location gives you the computer password so you can move forwards or backwards
New mutual exclusions for bingo goals
Book reading goals are now mutually exclusive
"Check your Email" and "Clear your Browser History" goals are now mutually exclusive
Area 51 (M15) Sector 3/4 starts delete enemies on the elevator at the end of Sector 2 for backtracking
Options for auto enabling auto augs when installed (all auto augs, protection augs, damage resistance augs)
Damage Resistance augs are Ballistic Protection, EMP Shield, Environmental Resistance, and Energy Shield
Protection augs are the Damage Resistance augs plus Aggressive Defense System
Fixed a bug where tranq darts were sometimes dealing lethal damage
Some bingo-relevant books are now color coded for easier recognition (The Man Who Was Thursday now has a red cover, and Jacob's Shadow is now purple). This can be controlled by the Goal Textures setting.
NG+/WW reduced skills churn
NG+ does 2 skill downgrades instead of 3
WaltonWare crates have 33% fewer skill points
NG+ takes away 20% of your unspent skill points instead of 25%
Max Rando/NG+ prevent min_weapon_dmg from going too low, old range was 25% to 100%, now it's 40% to 90%
MaxRandoValPair now has more separation between min and max (like for the min/max weapon damage, or min/max skill costs)
Pool tables are much improved
Removed Vandenberg start location at front gate (where you find Jock after you completed your goals in the non-Randomized game)
Added Vandenberg start location on roof of the comms building
Bingo boards generated for Mr. Page's Mean Bingo Machine now only have 1 free space instead of 5.
Randomly selected starting locations for New Game+ will try to avoid repeating recently used start locations more. This also includes repeat UNATCO HQ or Hell's Kitchen starts (even across different visits)
WaltonWare crates will now give medkits depending on your start location and your maximum health
Added scaling and blackout options for scopes and binoculars, with a cool automatic "Fit to Screen" option that doesn't rely on fixed size textures and adapts to any screen resolution/ratio
Proper handling of Ford Schick being unable to give you the aug upgrade can when your inventory is full
Make sure Shannon is always present in M01, regardless of gender #1280
Many "Kill Person X" bingo goals are changed to "Take Down Person X", allowing both kills and knockouts instead of just kills. Bingo boards from older versions will be upgraded to this.
added new "Serious Rando" game mode, same as Full Rando but with some goal locations disabled, and memes disabled by default
Animals don't sit in chairs when memes disabled
Certain goal locations and behaviors will no longer be used in serious mode:
Liberty Island (M01) - Leo won't appear on the South Dock or in Jail
Warehouse (M02) - Jock won't appear in the sewers
Hong Kong (M06) - Max Chen won't appear in the bathroom
Return to NYC (M08) - Jock won't appear in the alley or near the back entrance to Smuggler
Dockyard (M09) - Jock won't appear in the warehouse or in the sewer
Paris (M10) - Nicolette will no longer be dancing, and she won't use a smoke bomb after being talked to in the streets
Silo (M14) - Jock will no longer appear at the bottom of the silo or in the command room
New gamemode Groundhog Day
In Groundhog Day mode, your seed and settings will not be changed when completing the game and going to New Game+. Refine your run with each loop as you learn goal and item locations!
New gamemode WaltonWare Hardcore
The WaltonWare experience, except ALL saving is disabled! You do not get healed after each loop. No medkits or medbots. How long can you last?
Paul's apartment door in M04 can be manually closed again (It works this way in M02)
Always RemoveStopWhenEncroach() movers because it's bad
M15 Bunker PlaceholderEnemy on top of vent to make that route slightly harder and more in-line with the blast door route
Show fire rate of melee weapons on Inventory screen.
Replaced Vandenberg comsat random start with tunnels (basically the same thing)
M06 Hong Kong UC chamber door is no longer breakable
(breaking this can cause a lot of confusion if you try to progress without using the computer, and you need to use the computer to get the UC schematics in order to progress)
Prevent M05 Karkians from being cloned, so they don't clone outside the enclosure
Zero Rando fixed CombatDifficulty being slightly off when below Realistic
Clothes Looting setting persists through NG+
Floor Is Lava: fix ladder check for Revision
Added a merchant into Training
WaltonWare starts later than Vandenberg Command now properly destroy the entry jock
WaltonWare start later than Vandenberg Command, Comms door cannot be closed
Hide bingo board during intro so you can't cheat races that are using in-game time
Remove different color for bingo goals without a mission mask
Improved Bingo Viewer display of goals with numbers, make sure to download the latest Bingo Viewer!
Various other minor bingo goal name changes to make them fit on the bingo viewer better
Added bingo goals for losing arms and legs, and losing limbs in general
Shoot Satellite Dishes at Sub Base bingo goal now has better bingo trigger collision
Added Paris Club EmergencyExit bingo trigger
Kill Tiffany Savage requires killing her yourself (and renamed to "Give it your best shot")
Rando camera view distance reduced to match beep sound distance
Slightly quieter sawed off fire sound and plasma impact sound
Dress and SuitSkirt models share leg textures for fashion purposes
Paul doesn't leave the hotel after the M04 raid until you leave. Make the flag setting when leaving the hotel (during or after the raid) a bit more robust, hopefully.
Track body part losses for vanilla and Revision
Multiple Merchants within the same mission are now able to sell the same type of item
Many important NPCs will now return to their original locations after fleeing
Better singular goal descriptions
Graveyard datacube for the EM Emitter keypad can no longer be located behind the bookcase, in Dowd's safe, or (in Revision) the hidden underground area
Prevent Tim's Closet Key from being inside the closet
Moved Vandenberg Antenna BingoTrigger location so that projectiles can hit it properly
Horde mode:
Extra Mastodon messaging for Horde Mode
Horde Mode now places spawned items into crates
Templar Computer in Horde Mode gets shuffled every wave and gives 500 skill points when it's used each wave. Ban weapon mods in Freeman Mode and SWTP Pure loadouts.
Actually play the prod sound when Horde Mode shocks you
Horde Mode reports remaining enemies less frequently, but reports immediately if the number of remaining enemies changes.
Horde Mode no longer bans skills outright, uses aug slot rando, and doesn't reroll skill costs
Allow Ironman (All Saves Disabled) save mode to be shown in the list if it is the current default
Remove forced Speed Enhancement from Horde Mode, now it depends on your loadout where Speed Enhancement is still selectable
Extra items spawned in Warehouse now spawn in crates instead. Mission 3 entrance rando rebreathers spawn in crates. This should improve visibility.
Fixed crash when skipping the ending too quickly
Fixed buying certain items from The Merchant in non-vanilla mods
M09 WaltonWare starts now give ship maps
Give Vandenberg Control Room key when startng in Vandenberg Computer/Control Room and later
More locations for M03 Airfield Dormitory Key (the whole area past the east gate, except for the security tower and the dormitory itself)
Slightly toned down how much environmental damage scales with combat difficulty
(Plasma damage against the player won't scale as much with difficulty)
Fixed the softlock fix for conversation before M04 Hotel Ambush so that it actually plays the correctly gendered conversation
Bob actually comments on your health on the elevator from Area 51 sector 2 to 3, along with a Mastodon toot
Spawning new enemies checks for free space, to prevent blocking hallways
Conversation with Paul at the end of M04 can now be initiated by Frob (as long as you've entered the flagtrigger near him)
Added a 600 credit price limit to Le Merchant's item selection, so he won't have camo anymore
Fixed M04 floating cloned enemies outside after the raid, should also affect M06 and M08 raids
First person conversations (barks) no longer block WaltonWare wins, and don't count as InGame anymore
Fixed M02 hotel hostage situation AI
Spider Bot doors in HK Level 2 labs can't be closed with the keypad again
OceanLab UC Spiderbots run towards the laser when triggered instead of attacking the player directly
Silo ambushers will now run down the tunnel and back instead of directly attacking the player
Added "destroy utility bots" bingo goal when medbot/repairbot chances are low
If The Merchant chances are low, ban the bingo goal for killing him
Selling Zyme to Renault for 65 credits now also counts towards bingo
Don't randomize throwing knives in Anna's Mannequin in Revision
Make sure FlyGenerator's get moved with their parent decoration
Prevent duplicate Jojos
Highlighting a modded weapon now shows that it is modified
Revision player move speed now changed by AugNinja and AugOnlySpeed
New icon for Ninja Aug, and the other new augs
Increase size of triggers for rescuing catacombs hostages (so that they can't dodge them)
Computer login screens no longer clear the username if login fails
Add Random button under portrait on New Game screen to select a random JC
Fixed bug where putting away your weapon while changing maps could cause it to get stuck
Empty InformationDevices are not shuffled (helps with Revision, where there are often decorative datacubes or newspapers in inaccessible areas)
Fixed rounding of range values for weapons with nerfed ranges
Extra placeholder locations for Hong Kong Helibase
Show default skill costs
Fixed some lamps starting half-on without autolamps
Make throwing knives way cooler
Crowd Control Nudge works more like the Superfreighter shaking
Fixed M03 Airfield Helibase enemies calling the elevator
Items no longer get added to your belt automatically if you already have another item of the same class on your belt
Upgrading level 3 augs while synth heart is enabled
HK Helibase now allows the Flight Deck Key and Master Locker Key to get swapped to the rooftop
HK Level 2 Labs lockdown door only closes after destroying the UC, instead of when uploading the virus, to ensure there is always an exit available.
Fixed Scott's name
Fixed some door fragment types for normally unbreakable doors
Minimized leftover laser sight dots at level transitions when autolaser is enabled
Stopped cloning mechanics in M12 comms building (Mike and Larry), which fixes in-fighting at Vandenberg Command
Removed collision for OrdersTrigger at cathedral that disables the military bot patrols
Cutscene dialog only randomizes within the set of conversations matching the selected gender (This prevents duplicate lines from coming across from the opposite gender conversations, or JC speaking with the wrong voice)
Simplified menu options for doors randomization
Added support for timed races (Training, Silo's Secret Slide, Chateau key hunt, etc) and Mastodon toots for them
Area 51 UC Door Keypads open the door instead of just unlocking them
Fixed "In-Game Settings" menu setting combat difficulty
Fixed hole in wall outside UNATCO HQ M03
Randomized names no longer in Zero Rando even with memes enabled (so people don't get confused)
Computer Hack button is no longer clickable when you have no energy (and the balance change is enabled)
"Other" enemy faction can no longer spawn grays, meaning there won't be friendly grays anymore
Added some additional context to conversation options with Harley in M03 Battery Park to explain why you are unable to do anything but say not interested to him.
Added option to disable death hints
Black vans and some wrecked cars now block AI vision so you can hide behind them
Loadout Crates get randomized rotation
Moved LDDP Russ slightly to the side at the Lucky Money front door, male vs female speedrun races are now fair!
Fixed MJ12 in Maggie's living room (tested with up to 500% enemies)
Removed large unbreakable crates from M05 UNATCO HQ, because they're annoying
Crowd Control Pianos drop with a randomized yaw, so they aren't all facing the same direction
Added spawn limits to Spam Datacubes, Marbles, and Pianos for Crowd Control
Trigger All Alarms Crowd Control effect no longer works on disabled or confused alarm things, or friendly cameras
DXVK v2.6.1
Improved The Floor Is Lava Crowd Control effect
Float Away Crowd Control effect no longer gets applied to hidden decorations (which stops the M02 Warehouse generator explosive crates from floating away)
Switched the lasers in the tunnel towards Silo computer room to Beam Triggers that set off the alarm unit next to them (instead of being Laser Triggers that act as their own alarm)
Hacked computer account switching window appears even on the special options screen. Also make sure the known accounts window disappears in Revision when a computer is hacked.
Fixed losing autosave setting when losing flags
Corpse Explosion CC effect won't blow up invincible carcasses
Removed the random Thug on M05 Liberty Island (So Crowd Control can't swap the player with him)
Fixed Ninja Aug for Vanilla? Madder. mod
All scriptedpawns in cutscenes are vincible except for the speaking ones, and more cutscene nonsense
Randomized location of fight during intro
Numpad number keys can select the cameras on a security computer. The row of numbers over the letters already does this.
Disable autorun on pretravel
Door frobbability and highlightability copied to matching doors (fixes Versalife labs elevator doors)
Prevent UNATCO corpse from reanimating when reanimation is enabled outside of Halloween Mode
Graveyard zombies dig out of the ground and generate dirt fragments
Fixed appearance of rando-specific enemies in Vanilla? Madder. mod
Update damage multiplier logic for Revision to match vanilla
Epilepsy Safe lighting can be toggled on and off instantly
The M02 Free Clinic cabinet key can't be used to open drawers in M05
Added PlaceholderItem to the dead end tunnel at the end of catacombs
Don't allow "KnowYourEnemy" goal on M04 Street starts. Allow it on an Airfield start
Removed "throw melee" option, since it's redundant with the junk items system
Most Kill/Knock Out bingo goals require that the player's the one who does it
Fixed kill/knock out Anna goals (and maybe others)
You can now stand on WHChairDining chairs
In-Game Flags menu disables buttons for goals rando and starting locations options for certain maps
Fixed scroll position for In-Game Flags menu on init
Fixed shotguns firing rate descriptions
Looting ammo from a weapon from a carcass now properly sets the owner. (May fix some strange bugs with inventory)
Lucky Money start plays infolink to avoid confusion (Good. Now take the sword to Max Chen at the Lucky Money Club.)
Reduced hack strength on M06 helibase electric panel
Fashion now respects the players skin tone. Fem JC can also no longer go topless while wearing a trench coat.
GDQ VOD here: https://www.twitch.tv/videos/2600524516?t=2h22m15s
I'll share the Youtube when it's up
Oh cool, now we can name the parts of the coins puzzle lol, Bleachers and Pinwheel
also the cards puzzle is the Robot, and then just the Letter A sideways
That's awesome. Are there any T7G/T11H/Clandestiny puzzles in there that I missed? Maybe even a The 13th Doll puzzle might be in there.
Minor Changes
HUDSpeedrunSplitsRevision
B=ShowBingoWindowHX Fixes
BingoFrobbers are "always relevant" to ensure the ones that are out of world are present on HX clients #1257Crowd Control
Zero Rando
DXRDoorsdoor_fixesfrom Zero RandoBingo / WaltonWare / NG+ Minor Changes
ChangeClothesbingo goal is never marked as failed when clothes looting is enabledIgnitePawnbingo goal is no longer allowed with restricted loadoutsGibbedPawnbingo goal requires that the player is the one who did itMajor Changes
MaxRandoValPairnow has more separation between min and max (like for the min/max weapon damage, or min/max skill costs)New Game Modes
Full list of changes copied from Github:
We just had to release a hotfix for some bingo issues: https://github.com/Die4Ever/deus-ex-randomizer/releases/latest
(I guess v3.5 did not have legs after all 😅)
More Minor Changes
::: spoiler Click to expand more minor changes...
:::
Minor Changes:
::: spoiler Click to expand minor changes...
:::
I guess I can post the full changes as comments...
Goals Rando:
Augmentations:
Loadouts:
New Game Modes:
Major Changes:
updated with links for Matrix, Revolt, and PeerTube
Matrix: https://matrix.to/#/#mods4evercom:tchncs.de
Revolt: https://rvlt.gg/s5K4ZEMZ
PeerTube: https://spectra.video/c/mods4ever/videos
Added our new Matrix and Revolt chats. Matrix is a mirror of the Discord, but I haven't gotten the bridge working for Revolt