Drathro

u/Drathro@sh.itjust.works
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on aurafarming · c/lemmyshitpost · 2 pts · 14d

An out of focus Amazon van in the background would instantly alter the whole vibe of the image in that direction, for sure.

Is the ZFS "plugin" reliable and user friendly? That's my only personal trepidation for switching off of TrueNAS. The easy webui for ZFS scheduled maintenance and general configuration are super nice.

Do you have an Intel ethernet NIC? That's a known issue, in particular for more recent Linux Kernels used in Debian distros. This also means it extends to TrueNAS, Proxmox, etc. There's a known fix for it too (or you could just downgrade the Kernel).

Oh hey - I'm playing through Remnant 2 right now! Just finished 100% achievements in the first Remnant a couple weeks back (I do not recommend going for that, by the way, it's a grind tha t sucked a lot of the fun out by the end). Remnant is by far my favorite "AA" game series. It really feels like human beings with creativity made it and didn't hate themselves doing it. There's polish in places you don't expect it, and there's lumps and bumps and grime all over at the same time that makes it flawed, but in a charming way. My only real gripe is there are a handful of "insta-kill" boss fights/puzzles in 2 that are not optional and legitimately hamper the experience. I don't feel good after finally completing them... Too much rng combined with figuring out the puzzle/pattern to where even if you perfect the motions there's still a small chance you fail anyways because the digital dice deemed it so. But that one (large) complaint aside I'm having a blast even though I'm playing it solo. The story is nothing to write home about, it's a UE5 game so YMMV on how it runs, but I've sorely missed games that aren't live service or mega-blockbuster in design and scope. If you like the Soulslike formula, and/or enjoy a bit of a gear grind and buildcraft, you'd probably enjoy Remnant and Remnant 2. Definitely worth it on a steep sale if nothing else. Plus, it has up to 3 person co-op!

I hope we finally get OAuth2/OIDC logins. Jellyfin needs them too. It would greatly simplify managing my users if I could just run them all through Authentik/Authelia rather than dealing with separate logins, recoveries and permissions for every single thing I want to host. I know jellyfin has an addon available, but it breaks app compatibility to use, and my shit MUST maintain the fabled "wife approval" rating.

I just started playing Valheim again with some friends, and this is incredibly accurate. Right down to the crow with glowing eyes.

I've had similarly described visual issues in the recent past on an amd rx 7600xt under Bazzite (based on Fedora 42). It turned out to be the cable was failing. Swapped cables and it hasn't happened since.

Some small but important taken-for-granted things functioning like screen and audio sharing/recording in wayland. Yes, I know sometimes with some apps/distros it works. But it needs to work all the time on all reasonably current hardware everywhere. Wayland is getting there, but we're still a ways off and X11 has its own issues. It feels like we're 80% of the way there for feature parity and stability vs Windows and MacOS, but this last 20% stretch is feeling like an eternity. The bugginess and lack of features stretches to multi-monitor support as well. Plus we've got a bunch of distros threatening off and on to remove 32bit libraries, which would really hamper software support that's already anemic to begin with... There's no one single blockbuster issue. It's just little everyday things that produce just enough friction to keep the unwashed masses away.

Weapon attachments, a more on-the-fly equipment and gear game... Some small QoL items... Honestly aside from getting to ride the hype of a new release there isn't much to this iteration that "elevates" it beyond KF2. That's largely why I said it still needs time to cook. If you took everything that KF2 did right and polish the shit out of it, crank it to 11 so to speak, then I could see a full separate release as justifiable. This one is definitely feeling more like a rebase so that they can go even HARDER after micro transactions and battle pass monetization.

I just played the most recent round of stress testing after the initial invite-only beta a few months back. The game is in WAY better shape post-delay than it was initially, but I can't help but feel it still needs some significant additional time to bake. The devs definitely seem to be taking player feedback to heart, so I do have faith it could get to a good spot, but I'm personally going to wait for a steep sale to purchase, at which point it would ideally be patched into an even better place.

on goodbye plex · c/selfhosted · 7 pts · 1y

I'm probably mistaken, but I think there might actually be a plugin for this? I haven't looked into it myself but I swear I scrolled past a plugin listing similar functionality at some point. Or I could be hallucinating. Or it could even exist but no longer work on the current version of the app. Who knows!?

A 240V 20amp circuit I think would meet the needs of 99% of commuters in the US. If your average miles/kWh is around 3.3 and you're charging at 80% of the 20amp breaker limit (as you should be), even factoring in 10% losses in power transmission, you're still charging somewhere around 11 miles per hour. Easy 100+ miles overnight with zero infrastructure change outside of a couple wire nuts and a cheap charger. Hell, depending on local codes, you might get away with slapping in a nema 6-20 receptacle to make it even easier...

And furthermore, you can share your internet from your computer, if running Linux, to other devices via Ethernet or WiFi! There may even be a super hacky way to do it through Bluetooth as well, but I'm gonna assume that wouldn't be worthwhile to pursue...