That works too, I've always just had a preference for skewing my damage towards headshots with Deadhead, and like the -recoil from it. I also have a tendency to aim by the colour of my crits just due to how often I play Harrow and how Covenant works.
The ammo efficiency from Crux is still nice if they don't mind the recoil/using a mod slot to reduce it.
I like the Tenet Flux Rifle, it has low recoil, and no impact so I don't have to worry about enemies' heads flailing around as much when going for head shots.
The Ax-52 is also pretty good once Biotic Rounds is activated, and the headshots have increased critical chance if you're aiming down sights. It does feel like this weapon needs to reload frequently though.
Just wanted to add that it feels like Evade needs a lot of duration for it to feel like it can be maintained.
Temple is fun to play but I do think the UI could have been a little better. Kind of a me problem though because I am terrible at keeping a beat so I'm staring more at the metronome than what my reticle is pointed at. The reticle for the flamethrower does feel very bulky to me.
There are people that are getting it to run on Linux through Proton, and a thread in the preludes discord for what people have done to get it running there. Info on the forums seems pretty limited if you prefer to avoid using discord unfortunately, but I don't think it would be that different from installing warframe on Linux if you've already gone through that.
Not sure how likely it is for warframe/soulframe to support Linux, but the Steam Deck/SteamOS do seem to be making Linux more popular for gaming.
From my testing it seems like it needs to be a stage that hasn't had a cursed peely pix used on it before (not sure if the peely pix also has to be different).
I completed TA with curse stickers on stage 1 and 2, and something else on stage 3. The next run I used my unused curse sticker on stage 1 and was not given a peely pix on completion. Finally I moved that sticker onto stage 3 and reran everything and finally got the last bonus peely pix after completing that last mission.
Doesn't seem like the +1 pix chips need to be used on your first mission of the week, I just unlocked a new one after completing mine and ran a regular TA afterwards and ended up getting the +1 for having that sticker selected for that mission.
I think it was a factorial joke, so 60k! = ~1.564137708 E+260634
Double factorials looks interesting, apparently all evens/odds instead of doing factorials twice. https://en.wikipedia.org/wiki/Double_factorial
There is currently a 60% electric Motovore in the current rotation rotation. I wonder if they improved the weighting this time around when they streamlined the adversary encounters because < 30% was a very common occurrence for me with Liches/Sisters.
What elements are people generally going for? I'm probably going to make most of my weapons magnetic because overguard is probably a little too prevalent right now, and it won't combine with modded elements.
The single target damage seems pretty good but it's probably less effective against any enemies with damage attenuation due to it being a beam weapon. The damage also seems very high when dealing with certain types of weak points like the CRT's on the Techrot Galliflex.
Pretty unfortunate that it seems the best way to survive is just nuking everything. It seems like buffed elements (Shock Trooper/Thermal Transfer) don't buff Exalted Blade, I was hoping that I could use Melee Influence to force cold procs onto everything.
The current best non-subsume I can think of is making use of Arcane Trickery and opening enemies up to finishers with Radial Blind/Zakti/Dizzying rounds.
It seems a little unfortunate that Slash Dash needs Exalted Blade to be active if you want that ability to benefit from combo multipliers. Exalted blade also can't be subsumed off if you want to use Slash Dash offensively. It also would have been nice if Arcane Crescendo preserved initial combo after deactivating Exalted Blade.
These things aside, with the recent buffs to melee Excalibur is significantly stronger than he used to be, and it's nice to finally be free of stat sticks.
The Coda Sporothirx seems like it is just a very minor buff over the base version stat wise. Kind of wish they changed the weapon a little more like adding a second zoom level to the Coda version. The bonus element may throw off your slash/viral balance compared to the base Sporothrix, if you're using a gas/blast build you probably don't care as much/do benefit from the extra elemental weighting.
Most snipers have visual bugs with their scopes currently, the sporothrix is one of the worse ones where the scope elements will vibrate after taking a shot.
Might be worth building him to farming relics and then selling the prime junk/sets you get from those relic runs if you don't already have have a loadout that you like using for those. He is one of the better warframes for this and Thermal Sunder is nice to have on the off chance a capture mission turns into an exterminate.
As for fun, that depends on how you like to play. Thermal Sunder on Gauss works fine for nuking content outside of ESO if you have the requires mods/arcanes, and don't mind spamming 3. He's only really fast in the tilesets that are more open/less complex, otherwise you're going to be slamming into walls a lot.
Hoping Ash doesn't lose the ability to teleport to objects/through glass, there's a few shortcuts that rely on that.
Should finally be able to make use of weapons with combo gimmicks now instead of having them reset to 0 if you cast an ability that makes use of a pseudo-exalted.
There is an exploit with Last Gasp which essentially makes you unkillable, it has been reported on the forums.
Ignoring exploits though because those really aren't fun and can be patched in a future update. Specters can help a lot for drawing enemy fire in phase 1 because hitscans are unavoidable (aside from some accuracy penalties), and shoot the reinforcements as they're coming down into the arena for an easy kill because the RPGs do a significant amount of damage to the boss.
Invisibility from Ivara's arrows/sentinel can be helpful here too.
I tend to use multishot, it has always fell like popping an arctic eximus bubble took too long with acuity.
That works too, I've always just had a preference for skewing my damage towards headshots with Deadhead, and like the -recoil from it. I also have a tendency to aim by the colour of my crits just due to how often I play Harrow and how Covenant works.
The ammo efficiency from Crux is still nice if they don't mind the recoil/using a mod slot to reduce it.
I like the Tenet Flux Rifle, it has low recoil, and no impact so I don't have to worry about enemies' heads flailing around as much when going for head shots.
The Ax-52 is also pretty good once Biotic Rounds is activated, and the headshots have increased critical chance if you're aiming down sights. It does feel like this weapon needs to reload frequently though.
Just wanted to add that it feels like Evade needs a lot of duration for it to feel like it can be maintained.
Temple is fun to play but I do think the UI could have been a little better. Kind of a me problem though because I am terrible at keeping a beat so I'm staring more at the metronome than what my reticle is pointed at. The reticle for the flamethrower does feel very bulky to me.
Both Equinox and Oberon would really benefit by capping drain the same way they capped Gloom.
Stealth works pretty well for it if you're fine with essentially cheesing the boss. Melee is also punished less by damage attenuation.
The enemy's napalm felt like it also did a lot more damage to me than it should, so try to kill any remaining enemies if you still see them around.
There are people that are getting it to run on Linux through Proton, and a thread in the preludes discord for what people have done to get it running there. Info on the forums seems pretty limited if you prefer to avoid using discord unfortunately, but I don't think it would be that different from installing warframe on Linux if you've already gone through that.
Not sure how likely it is for warframe/soulframe to support Linux, but the Steam Deck/SteamOS do seem to be making Linux more popular for gaming.
From my testing it seems like it needs to be a stage that hasn't had a cursed peely pix used on it before (not sure if the peely pix also has to be different).
I completed TA with curse stickers on stage 1 and 2, and something else on stage 3. The next run I used my unused curse sticker on stage 1 and was not given a peely pix on completion. Finally I moved that sticker onto stage 3 and reran everything and finally got the last bonus peely pix after completing that last mission.
Doesn't seem like the +1 pix chips need to be used on your first mission of the week, I just unlocked a new one after completing mine and ran a regular TA afterwards and ended up getting the +1 for having that sticker selected for that mission.
I think it was a factorial joke, so 60k! = ~1.564137708 E+260634 Double factorials looks interesting, apparently all evens/odds instead of doing factorials twice.
https://en.wikipedia.org/wiki/Double_factorial
There is currently a 60% electric Motovore in the current rotation rotation. I wonder if they improved the weighting this time around when they streamlined the adversary encounters because < 30% was a very common occurrence for me with Liches/Sisters.
What elements are people generally going for? I'm probably going to make most of my weapons magnetic because overguard is probably a little too prevalent right now, and it won't combine with modded elements.
The single target damage seems pretty good but it's probably less effective against any enemies with damage attenuation due to it being a beam weapon. The damage also seems very high when dealing with certain types of weak points like the CRT's on the Techrot Galliflex.
Pretty unfortunate that it seems the best way to survive is just nuking everything. It seems like buffed elements (Shock Trooper/Thermal Transfer) don't buff Exalted Blade, I was hoping that I could use Melee Influence to force cold procs onto everything.
The current best non-subsume I can think of is making use of Arcane Trickery and opening enemies up to finishers with Radial Blind/Zakti/Dizzying rounds.
It seems a little unfortunate that Slash Dash needs Exalted Blade to be active if you want that ability to benefit from combo multipliers. Exalted blade also can't be subsumed off if you want to use Slash Dash offensively. It also would have been nice if Arcane Crescendo preserved initial combo after deactivating Exalted Blade.
These things aside, with the recent buffs to melee Excalibur is significantly stronger than he used to be, and it's nice to finally be free of stat sticks.
The Coda Sporothirx seems like it is just a very minor buff over the base version stat wise. Kind of wish they changed the weapon a little more like adding a second zoom level to the Coda version. The bonus element may throw off your slash/viral balance compared to the base Sporothrix, if you're using a gas/blast build you probably don't care as much/do benefit from the extra elemental weighting.
Most snipers have visual bugs with their scopes currently, the sporothrix is one of the worse ones where the scope elements will vibrate after taking a shot.
::: spoiler Have you considered more dakka?
:::
Might be worth building him to farming relics and then selling the prime junk/sets you get from those relic runs if you don't already have have a loadout that you like using for those. He is one of the better warframes for this and Thermal Sunder is nice to have on the off chance a capture mission turns into an exterminate.
As for fun, that depends on how you like to play. Thermal Sunder on Gauss works fine for nuking content outside of ESO if you have the requires mods/arcanes, and don't mind spamming 3. He's only really fast in the tilesets that are more open/less complex, otherwise you're going to be slamming into walls a lot.
Hoping Ash doesn't lose the ability to teleport to objects/through glass, there's a few shortcuts that rely on that.
Should finally be able to make use of weapons with combo gimmicks now instead of having them reset to 0 if you cast an ability that makes use of a pseudo-exalted.
::: spoiler The exploit was activating Last Gasp at 00:00 of your bleed-out timer. :::
I found Sacrifice along with Bond mods reducing your companions recovery timer to be fairly helpful.
There is an exploit with Last Gasp which essentially makes you unkillable, it has been reported on the forums.
Ignoring exploits though because those really aren't fun and can be patched in a future update. Specters can help a lot for drawing enemy fire in phase 1 because hitscans are unavoidable (aside from some accuracy penalties), and shoot the reinforcements as they're coming down into the arena for an easy kill because the RPGs do a significant amount of damage to the boss.
Invisibility from Ivara's arrows/sentinel can be helpful here too.