E:D has a very limited turn rate to keep fights much slower. It also has a much better pitch turn rate than yaw. These changes bring SC closer to that, but it's not really the same. SC still has much faster acceleration and turn rates.
The limit on max speed while in combat mode will force players to fight at slower speeds, but comparing it to E:D is a reach.
So, those two things (combining pitch + yaw and tri-cording) are basically the same thing.
At some point, players found that acceleration was greatest when they combined all directions at one time. This was because it maximized the number of thrusters being used. AO has a video on it: https://youtu.be/4_XVyNCiAa0
Because of this, we would have to fly at an angle while using all inputs at the same time (up/down, left/right, forward/back) to achieve the highest rate of acceleration (ie: tri-cording). Players that knew this could catch up to other players faster because it allowed them to accelerate faster. If someone is trying to run, you could tri-cord and catch them fairly easily if they didn't know how to do it.
It was never an intended mechanic of the game, so with the new flight model changes, CIG is taking it out. The “pitch & yaw cannot be combined anymore” statement just means that using both of those directions won't cause maneuvering thrusters to apply additional power above what the ships intended acceleration is.
This is why I don't support overreach in regulation.
Put a tax on it or something, but a full ban seems excessive. Now that most people understand that LEDs are superior, they are cheaper, and there are more options, most people will make the switch.
I tried a few salvage missions and they didn't seem that profitable? Do they larger ships end up paying more? I think I paid 20k for a Freelancer and the salvage was only work around 40k total.
It's just hard because the other types of money making are more of a risk from 30ks and crashing and stuff. Bunkers are still good, but I guess the Service Beacons can make a lot of money as well? I just never see any that aren't the low-risk ones.
This goes hand-in-hand with my desire for soft-body ship physics 😃 but I don't want to sacrifice any more performance for stuff like this. If they can do it in a way that doesn't impact that then I'm all for it!
Hey I just signed up here! I'm a new lemmy convert and long time SC fan. I looked at some other lemmy sites but I really only used reddit to look at the sc subreddit so homing my account here seemed like the better choice! I hope more people from that subreddit make the move to lemmy.
E:D has a very limited turn rate to keep fights much slower. It also has a much better pitch turn rate than yaw. These changes bring SC closer to that, but it's not really the same. SC still has much faster acceleration and turn rates.
The limit on max speed while in combat mode will force players to fight at slower speeds, but comparing it to E:D is a reach.
So, those two things (combining pitch + yaw and tri-cording) are basically the same thing.
At some point, players found that acceleration was greatest when they combined all directions at one time. This was because it maximized the number of thrusters being used. AO has a video on it: https://youtu.be/4_XVyNCiAa0
Because of this, we would have to fly at an angle while using all inputs at the same time (up/down, left/right, forward/back) to achieve the highest rate of acceleration (ie: tri-cording). Players that knew this could catch up to other players faster because it allowed them to accelerate faster. If someone is trying to run, you could tri-cord and catch them fairly easily if they didn't know how to do it.
It was never an intended mechanic of the game, so with the new flight model changes, CIG is taking it out. The “pitch & yaw cannot be combined anymore” statement just means that using both of those directions won't cause maneuvering thrusters to apply additional power above what the ships intended acceleration is.
Interesting. I wonder if they will have player elements or if it's just something that shows you when an NPC might detect you.
Yeah I don't really want to hear Chris Pratt every time I play a Mario game from now on.
I will never understand this breed.
This is what I came to say. Good management will make people stay for a long time with less pay.
But obviously HR doesn't get that lmao.
Same with my GF. Can't really argue with the results.
This is why I don't support overreach in regulation.
Put a tax on it or something, but a full ban seems excessive. Now that most people understand that LEDs are superior, they are cheaper, and there are more options, most people will make the switch.
Nice to see the Spirit progressing. I'm looking forward to flying that!
Man I can't wait for this game. Please don't get delayed!
I tried a few salvage missions and they didn't seem that profitable? Do they larger ships end up paying more? I think I paid 20k for a Freelancer and the salvage was only work around 40k total.
It's just hard because the other types of money making are more of a risk from 30ks and crashing and stuff. Bunkers are still good, but I guess the Service Beacons can make a lot of money as well? I just never see any that aren't the low-risk ones.
This goes hand-in-hand with my desire for soft-body ship physics 😃 but I don't want to sacrifice any more performance for stuff like this. If they can do it in a way that doesn't impact that then I'm all for it!
Hey I just signed up here! I'm a new lemmy convert and long time SC fan. I looked at some other lemmy sites but I really only used reddit to look at the sc subreddit so homing my account here seemed like the better choice! I hope more people from that subreddit make the move to lemmy.