Gwyntale

u/Gwyntale@lemmy.world
2 posts · 38 comments

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While I would argue that that's untrue - societies have had huge shifts over 200 years for atleast 4000 years - we're not neccesarily talking about big societal changes here.

The people in Fallout 4 STILL live in completely wrecked houses. Holes in the ceiling, shattered windows, debris on the floor. Are you telling me no one has cleaned up here in over 200 years?

on onions · c/lemmyshitpost · 36 pts · 27d

If you judge what other people eat

You should try: Growing the hell up

"Fiddling with drivers" means pressing UPDATE on your graphics driver once every couple of months, even less frequently if you don't play the newest AAA Games.

Getting the screen to display takes the same time as with a console: Once while setting up and usually amounts to "Plug in the chord".

If you want to play on console you do you, but this shouldn't be your reason.

Unicorn Overlord.

Tried it around 2 years back and my biggest problem with it was that it was way too easy, which killed all need to engage with its tactics and squad building mechanics, which are the main mechanics of the game.

I'm now playing it on the highest difficulty with some personal restrictions. It started out pretty hard in the first couple of missions but has already become way easier by the end of the second nation. I hope that the difficulty ramps up again soon because the generic ass story certainly won't keep me going.

Consoles tend to be backwards compatible to an extend and often even come with an inbuilt emulator for older games. You can play the first Zelda on the Switch.

Bloodborne had load times up to a minute on vanilla PS4, around 25 sec on PS4 Pro and around 15 sec on PS5.

Imagine they had you squeeze through a gap for 60 seconds to hide that load. Even a 30 second squeeze would have handicapped both Pro and PS5.

Incredibly bold but sympathetic to acknowledge that most players didn't like Wild Assault and actually remove it.

That's the only totally new system mechanic they added over the years and they still listened to feedback and removed it.

A lot of other companies would have doubled down to not lose their face.

One problem I have with this trend is that squeezing through a gap or running down a artificially long corridor will always take the same amount of time.

A loading screen only takes as long as it needs, meaning that the gameplay interruption shortens with better / newer hardware.

One amazing thing about playing 20-30 year old games is that they have practically no load times anymore. Squeezefests like the FF7 Remake will always stay a slog, even when your fridge can run it in 20 years time.