JerryMerweather

u/JerryMerweather@piefed.social
6 posts · 94 comments

Recent posts

Recent comments

I like to use the sky texture as its really easy to control Alternatively you could mimic it by adding a 2nd lower brightness sun light, turn the angle to 180° and change the colour to blue. This recreates the ambient light effect of the sky in daylight pretty nicely when paired with a lower angle sun light

Will give it a try.

Strategically placed glossy and metallic materials will help reflect light around your scene to highlight certain details

Hmm, I wish I knew where to place them. I have no idea how to make use of reflecting light

Anyway, thank you!

Ugh, I hate references but its the only way I will learn how to even do lighting.

HDRIs seem like a good base, but I still need to have some light source to hide/show foreground/background.

As for using real world scales, how do I even manage to do that? and why is it important. Also, how will I know how strong in watt light sources are?

With Cycles, you get decent lighting in one step

I am using cycles, eevee is fast, but needs a proper setup

Either way, Thank you for the advice.

Thanks for the advice, I assume searching up "3-point lighting" is what I need to do to understand what it is about.

think of an object that is casting light onto the humanoid and place it into the scene (a neon sign, light spilling from a rooftop access door, etc) everything would fit together just a bit better.

Sure thing

Thank you, again!

Also, which render technique did you pick? Cycles or Eevee?

cycles

Are you using the Properties > Render > Light Paths > Bounces setting

No idea what that is. will check it out I guess.

I think it looks great

Thanks, but... I want it to have a midnight vibe. the render looks flat.