Hey, good to know that you're still alive! Also, you should probably put a link to your new Reddit post at the top of the 13.23 megathread just for the sake of redundancy
Man, this sucks
Hello! I just looked through your recent posts and your profile on Lemmy and all I could find is this post you've made but I don't think this is what you're talking about since you didn't mention wine-lol-staging there nor in the comments. Maybe I'm just not used to Kbin's/Lemmy's UI, so could you double check and link the post if you can still find it?
I don't think I see the issue you opened on the git too, is it this one? There's a comment there so again idk if that's what you're talking about (your username is Linus_Torvalds so it really doesn't help as well (I'm saying this lightheartedly)), but yeah the git is also not taken seriously by the mod since there's even this issue that dates way back and also no response from him. A shame really
I also want to know
Note: The "!" indicator next to the play button on the client says they're working on a problem with champion select, maybe they're talking about this, maybe not
I don't think the community is dead, it's just that the game was working really, really well on Linux (and I guess even on windows) these past few patches
Nobody comes here or the official subreddit to celebrate this very often because we know things such as this can happen out of nowhere
But if there's one thing that brings communities together very quickly, it's things going wrong; And here we all are!
Really quick edit because I forgot to talk about it: yeah, the website does need more work and maybe a few more helping hands; We should make a thread here to talk about it
My game also does not work, no error message popping up or anything, just keeps coming back to the reconnect button when I try to get in a game after champion select
I'm using Debian 12 and Lutris
Hi! I could reproduce what you described and I also have the same problem but with runes, so if I switch rune pages then try to edit the one I selected immediately, the previous rune page shows up and gets selected again. I have some similar issues disenchanting shards in the hextech crafting screen as well.
From my (superficial) understanding, I believe this is a Wine web socket problem. Wine seems to introduce some additional delay when communicating with the servers via the League client, so what ends up happening is that the the client's UI updates faster than the server can receive what we're doing and process it.
My source is a comment in this reddit post. 3rd/4th comment, the one by Tsubajashi, and the response from ZoeyKaisar. This post is cited in the LeagueOfLinux website in Optimize -> System and Lutris Optimizations. Since this is a year old comment and we're experiencing this issue to this day, AND given that the problem isn't mentioned on the website, my guess is that by now this is unfortunately considered normal.
My workaround has been to give it an extra second or two between every important click in the client and another action. So no more last-second picks, bans or changes for us while someone comes up with a real fix, but this should be a small sacrifice considering we're able to run the game itself almost flawlessly!
Hey, good to know that you're still alive! Also, you should probably put a link to your new Reddit post at the top of the 13.23 megathread just for the sake of redundancy
Man, this sucks
Hello! I just looked through your recent posts and your profile on Lemmy and all I could find is this post you've made but I don't think this is what you're talking about since you didn't mention wine-lol-staging there nor in the comments. Maybe I'm just not used to Kbin's/Lemmy's UI, so could you double check and link the post if you can still find it?
I don't think I see the issue you opened on the git too, is it this one? There's a comment there so again idk if that's what you're talking about (your username is Linus_Torvalds so it really doesn't help as well (I'm saying this lightheartedly)), but yeah the git is also not taken seriously by the mod since there's even this issue that dates way back and also no response from him. A shame really
I also want to know
Note: The "!" indicator next to the play button on the client says they're working on a problem with champion select, maybe they're talking about this, maybe not
But hey regardless of what I or anyone else thinks about this, acenomad already wrote this yesterday on the megathread:
So you know, chill, I'm ok with it
I don't think the community is dead, it's just that the game was working really, really well on Linux (and I guess even on windows) these past few patches
Nobody comes here or the official subreddit to celebrate this very often because we know things such as this can happen out of nowhere
But if there's one thing that brings communities together very quickly, it's things going wrong; And here we all are!
Really quick edit because I forgot to talk about it: yeah, the website does need more work and maybe a few more helping hands; We should make a thread here to talk about it
My game also does not work, no error message popping up or anything, just keeps coming back to the reconnect button when I try to get in a game after champion select
I'm using Debian 12 and Lutris
Hi! I could reproduce what you described and I also have the same problem but with runes, so if I switch rune pages then try to edit the one I selected immediately, the previous rune page shows up and gets selected again. I have some similar issues disenchanting shards in the hextech crafting screen as well.
From my (superficial) understanding, I believe this is a Wine web socket problem. Wine seems to introduce some additional delay when communicating with the servers via the League client, so what ends up happening is that the the client's UI updates faster than the server can receive what we're doing and process it.
My source is a comment in this reddit post. 3rd/4th comment, the one by Tsubajashi, and the response from ZoeyKaisar. This post is cited in the LeagueOfLinux website in Optimize -> System and Lutris Optimizations. Since this is a year old comment and we're experiencing this issue to this day, AND given that the problem isn't mentioned on the website, my guess is that by now this is unfortunately considered normal.
My workaround has been to give it an extra second or two between every important click in the client and another action. So no more last-second picks, bans or changes for us while someone comes up with a real fix, but this should be a small sacrifice considering we're able to run the game itself almost flawlessly!