OhFudgeBars

u/OhFudgeBars@lemmy.world
1 posts · 71 comments

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I wasn't surprised by the length of the base game, or even by the presence of the post game, but by how much time the game spent ending. You beat the villain, that should be it, right? Lol no, you have to traverse the whole game world without vehicles and no network support. That's it, right? Lol no, here's a giant boss monster. That's it, right? Lol no, here's a shitload of cutscenes. Then the credits, then cut to black. That's it, right? Lol no, more cutscenes, then one last delivery... and one last burst of cutscenes, some of which should have come earlier. That's it, right? Lol almost, you have to watch the credits again, and then one blessedly short cutscene before the postgame, and then you can finally go to the main menu and quit.

I really liked the game, but good lord.

I feel you on the tomato thing. I got acclimated eventually, but for a long time I'd frequently need sports drink (to put it politely) the day after eating pizza or spaghetti.

A former boss used to make at least one person at every meeting recite the company's mission and vision statements--yes, two different statements, and if you missed even one word, no matter how inconsequential, he'd get on your ass about it in front of everyone. No surprise that he constantly listened to and quoted management podcasts and audio books, rarely questioning any of them.

on *Permanently Deleted* · c/asklemmy · 6 pts · 2y

I ask myself "why?" after most Steam sales, one of which was earlier this month. Six or seven new games to join the backlog. Relatively cheap, to be fair.

I have a few that some others in the thread have already mentioned, but I can also:

  • wiggle most of my scalp back and forth
  • retract the middle of the tip of my tongue so when I stick it out, it looks like an ass
  • stop peeing mid-stream. Maybe this is perfectly common, but people talk about not being able to just stop, or at least not for longer than a few seconds.