Saithe

u/Saithe@lemmy.blahaj.zone
1 posts · 37 comments

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This is a documentation issue, AKA “I need to explain how shit works better” which is an ongoing process. Dbglua is for connecting to the debug socket for inspecting the game state directly, the code for this is in the debug.rs file. Clientlua is an example lua client that connects to the actual gameplay socket. My apologies, proper documentation is on the todo list. Glad you took interest in it tho!!!

The plan is to have very extensive documentation.

The game has no ui, it runs as a background process that you talk to over IPC. You send Hive-- code to a worker and any value that code exits with is returned to you over the socket. You can only see the data your workers can gather from the surrounding environment. The debug build currently prints the position of worker 0 to the terminal for development purposes.

on FACTS · c/lemmyshitpost · 9 pts · 288d

There’s no way he actually said this. Did he actually say this?

Depending on how fast you can teleport you could move pretty quickly. Even 12 teleports a second gets you 4.5 mph in any direction. Could be useful depending on the cooldown but for any significant speed you’d need to teleport really quickly. 20 teleports a second is almost 8 mph