im glad its here, one quick opinion though, the new dwarfen tiles dont really look good, especially with the water there, the coloring just dont work imo, and the carpet just looked so much more cleaner. hope it will get a bit more tweaked
yeah i seemed to have missed the part in the blog where you say you tweaked the designs, the original designs were much better, there was actual ''depth'' to it. i hope you atleast put them as an alternative setting perhaps
i love the new enchants and curses, and im genuinely so excited for the visual updates, the game in its present state is nice and practical, but the planned changes will actually make the game look alot more like eye candy. hope i get to see it go live.
-''Slightly improved the visual for the existing ‘alerted’ and ‘target lost’ thought bubbles.''
this one is subtle but so nice.
-The in-game randomize buttons now blink white as a reminder if the player is currently qualified for the randomized victory badge and outside of the very start of a run.
this one was needed honestly, though im not sure what u mean by the outside of the very start of a run.
I genuinely dont understand this complaint, they literally just look more "3d"/detailed, to others like me they look clear
to me it looks very yellow to be honest
im glad its here, one quick opinion though, the new dwarfen tiles dont really look good, especially with the water there, the coloring just dont work imo, and the carpet just looked so much more cleaner. hope it will get a bit more tweaked
lowkey cool idea
Lol has to be troll XD
Cant wait
very nice change
Nah, the new sprites are objectively better, genuine advice, get new glasses or lenses
Bro i cant wait, ive been grinding away at Slay The Spire 2 and i want to get this next update so i can play some spd again
factually correct
I see, perhaps you could make it so that the wavy scrolls are the default sprite set, and the flat ones as an alternative option in the settings
I meant the scrolls, i liked the scrolls actually twisting/warping the letters, gives them depth instead of flat
yeah i seemed to have missed the part in the blog where you say you tweaked the designs, the original designs were much better, there was actual ''depth'' to it. i hope you atleast put them as an alternative setting perhaps
i love the new enchants and curses, and im genuinely so excited for the visual updates, the game in its present state is nice and practical, but the planned changes will actually make the game look alot more like eye candy. hope i get to see it go live.
will the visual changes be exclusive to this room?
not sure im looking forward to the crystal enchant, how is it gonna end up for bow and staff? also do you have an estimation for the update?
Should be careful, it might be too strong, maybe keep the consideration of it needing 2 turns instead
venom needing 3 turns sounds extremely bad?
-''Slightly improved the visual for the existing ‘alerted’ and ‘target lost’ thought bubbles.'' this one is subtle but so nice.
-The in-game randomize buttons now blink white as a reminder if the player is currently qualified for the randomized victory badge and outside of the very start of a run.
this one was needed honestly, though im not sure what u mean by the outside of the very start of a run.
bug right?