As someone who occasionally dabbles in music production on Linux, I love that Pipewire lets me run JACK and Pulseaudio apps side-by-side without having to jump through hoops.
I've been playing CrossCode, an indie action RPG that's basically a love letter to 2D retro games.
I've found it incredibly engaging, almost addictive. I'll sit down to play, and multiple hours will pass in what feels like no time at all. There are parts where the difficulty gets high enough to become genuinely frustrating (mostly in the puzzles, not the combat), but the game feels so good to play that I've never been tempted to quit. It does an incredible job of evoking the feeling of a retro game without compromising on modern quality-of-life features or polish.
I've found lately that polish is the single thing that most makes a game stand out in my mind, and perhaps surprisingly, some of the most polished experiences I've had have been with indie games. Hollow Knight was one of them, and from what I've seen so far, I'd rank CrossCode in the same league. Very excited to see how the story ends, and check out the DLC.
Honestly, meetings like the one you describe don't sound like they'd be helpful for anyone, especially not beginners. You say you "feel like" the new developers are getting something out of them, but have you actually asked them? My guess is, they're just as bored as you are, but doing a better job of hiding it.
Huge difficulty spike compared to what comes before it. Accounted for a full 5 hours out of my 45-hour play time. Even when I was totally in the zone, it took some good RNG to get through the hardest part of the fight.
I don't regret grinding it out, but I'm certainly not going back for seconds any time soon.
For me, Crunchbang was a great introduction to the possibilities of customizing your Linux experience. No giant, monolithic desktop environment, just a handful of programs that you could (and were encouraged to) tweak or replace to your heart's content.
I still run a Crunchbang-inspired setup on my vanilla Debian install—openbox, tint2, conky, nitrogen, gmrun, Win+Letter hotkeys for frequently-used apps, etc. While I've outgrown the need for a preconfigured distro myself, I'm glad to see these projects still providing an on-ramp for users looking to dip their toes into the deeper end of the Linux pool.
Personally my only gripe with systemd is that the systemctl and journalctl commands are cryptic and unintuitive. Every time I have to use one (which thankfully isn't often), I have to spend 5 minutes reading man pages to remind myself whether -u is "user" or "unit", what the difference is between a "unit" and a "service", etc.
I imagine this is what non-developers feel like when they're forced to use git—having a whole pile of unfamiliar vocabulary and syntax thrown in your face when you're just trying to do one simple thing.
Same thing happened to me. Borked my Windows install and didn't have a recovery disc, so I just wiped the whole thing and went Linux-only. Never looked back since. :)
Sometimes, all you need is a little push to get you out of your comfort zone.
Naturally they only get to charge for already-sold copies if you accept the new terms that include the charges. As for how it's legal to include those charges in the new terms to begin with, I guess you'd have to ask a contract lawyer. Presumably Unity's own lawyers are convinced they can get away with it, or they wouldn't have done it.
Unity licenses are sold as a subscription. When the subscription runs out, you either have to renew it and accept the new terms, or lose the license and stop distributing your game.
As long as you copy from the device file (
/dev/whatever), you will get "the raw bits", regardless of whether you usedd,cp, or evencat.You're thinking of Mtgox, a Magic card trading website that reinvented itself as a Bitcoin exchange—and then disappeared with its users' money.
As someone who occasionally dabbles in music production on Linux, I love that Pipewire lets me run JACK and Pulseaudio apps side-by-side without having to jump through hoops.
On my distro (debian) I can use
systemctl --user restart pipewire.service.This website explains the process: https://git-send-email.io/
I've been playing CrossCode, an indie action RPG that's basically a love letter to 2D retro games.
I've found it incredibly engaging, almost addictive. I'll sit down to play, and multiple hours will pass in what feels like no time at all. There are parts where the difficulty gets high enough to become genuinely frustrating (mostly in the puzzles, not the combat), but the game feels so good to play that I've never been tempted to quit. It does an incredible job of evoking the feeling of a retro game without compromising on modern quality-of-life features or polish.
I've found lately that polish is the single thing that most makes a game stand out in my mind, and perhaps surprisingly, some of the most polished experiences I've had have been with indie games. Hollow Knight was one of them, and from what I've seen so far, I'd rank CrossCode in the same league. Very excited to see how the story ends, and check out the DLC.
You could try the solution suggested in this reddit thread, and use
systemctlto start and stop wireguard instead ofwg-quick.Honestly, meetings like the one you describe don't sound like they'd be helpful for anyone, especially not beginners. You say you "feel like" the new developers are getting something out of them, but have you actually asked them? My guess is, they're just as bored as you are, but doing a better job of hiding it.
The Radiance in Hollow Knight.
Huge difficulty spike compared to what comes before it. Accounted for a full 5 hours out of my 45-hour play time. Even when I was totally in the zone, it took some good RNG to get through the hardest part of the fight.
I don't regret grinding it out, but I'm certainly not going back for seconds any time soon.
For me, Crunchbang was a great introduction to the possibilities of customizing your Linux experience. No giant, monolithic desktop environment, just a handful of programs that you could (and were encouraged to) tweak or replace to your heart's content.
I still run a Crunchbang-inspired setup on my vanilla Debian install—openbox, tint2, conky, nitrogen, gmrun, Win+Letter hotkeys for frequently-used apps, etc. While I've outgrown the need for a preconfigured distro myself, I'm glad to see these projects still providing an on-ramp for users looking to dip their toes into the deeper end of the Linux pool.
The first step after you untar is always "open the README and look for build instructions."
In "set" mode, the game doesn't ask you if you want to switch every time an opposing trainer sends out a new pokemon.
Personally my only gripe with systemd is that the systemctl and journalctl commands are cryptic and unintuitive. Every time I have to use one (which thankfully isn't often), I have to spend 5 minutes reading man pages to remind myself whether -u is "user" or "unit", what the difference is between a "unit" and a "service", etc.
I imagine this is what non-developers feel like when they're forced to use git—having a whole pile of unfamiliar vocabulary and syntax thrown in your face when you're just trying to do one simple thing.
Same thing happened to me. Borked my Windows install and didn't have a recovery disc, so I just wiped the whole thing and went Linux-only. Never looked back since. :)
Sometimes, all you need is a little push to get you out of your comfort zone.
There's also vidir from moreutils, which lets you bulk-rename files in your $EDITOR of choice.
If you're using a shell script to install software, you've already failed.
Better alternatives include
Alt+Backspace works in bash too, and should work in any other command-line program that reads input using readline.
Naturally they only get to charge for already-sold copies if you accept the new terms that include the charges. As for how it's legal to include those charges in the new terms to begin with, I guess you'd have to ask a contract lawyer. Presumably Unity's own lawyers are convinced they can get away with it, or they wouldn't have done it.
Unity licenses are sold as a subscription. When the subscription runs out, you either have to renew it and accept the new terms, or lose the license and stop distributing your game.
This technique is called Huffman coding, and it's used in a number of compression algorithms.