Depending on the the type of map I’ll use Adobe Fresco or Illustrator on an iPad. Although I’ll sometimes grab a high resolution scan of a real atlas and draw on it with Procreate.
In my games it feels like players want the world/region maps more than the local ones. Playing on a VTT scrambles this a bit as people expect battle maps, but I still spend more time on the region views
This reads like someone’s first undergrad comparative Econ paper.
Depending on the the type of map I’ll use Adobe Fresco or Illustrator on an iPad. Although I’ll sometimes grab a high resolution scan of a real atlas and draw on it with Procreate.
In my games it feels like players want the world/region maps more than the local ones. Playing on a VTT scrambles this a bit as people expect battle maps, but I still spend more time on the region views
Very neat. So are the brushes to make the roads?
I always wanted to base a campaign around traveling back and forth along single road or river.
Lovely map. Varying the thickness of the lines really helps it come alive.
I started at the just after 5.0 was released. It will be exactly four years this weekend.
I love when my players get deeply immersed in a scenario I created and engage with all of the NPCs and create a story we’ll tell each other for years.
Laurana: “Okay, which one of you invited Kitiara?”