StudioLE

u/StudioLE@programming.dev
3 posts · 143 comments

Recent posts

Recent comments

on Undo/redo functionality · c/bevy · 1 pts · 1y

How did you implement the undo/redo logic?

I presume you don't delete the entities on undo but hide them instead? Then you can show them again if redo is triggered?

This is the catch 22 of PC gaming. On the one hand you've got people complaining that the latest games require high end hardware to run on release day - and simultaneously at the other end of the spectrum people are complaining that supporting low end hardware is dragging a game down?!

This was why I favoured console gaming over PC. Having a standardised hardware always meant you don't have the heart ache of a game not performing well. With the introduction of the Steam Deck hopefully that will become the new baseline for future games.

I'd actual prefer they avoided going for photo realism, it always tends to fall short. The art style they've developed works really well - realistic detail and form but with a plastic sheen and strongly saturated colours.

I found the customisation of Sync to be severely lacking. The default text size is illegible and the sleuth of options to increase that size have practically no fidelity so end up making the design look terrible.