TallonMetroid

u/TallonMetroid@lemmy.world
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The thing that I find works about Sofia is how different Ezio acts around her. You can't tell so much in Brotherhood that he's been at this for 20 years beyond that one crack by the doctor at the beginning, since they reused his model from the end of AC2 (which is just Ezio from the beginning of AC2 but with a beard), but Revelations really makes the effort to hammer in that Ezio is old and tired of it all, except when around Sofia.

on Nothing wrong with that · c/animemes · 2 pts · 3d

The only one of Aang's kids that he was close to was Tenzin because Tenzin was the only airbender amongst them, and thus got all his time and attention.

I believe Apartheid Pedo cited space being cold as a reason (ie don't have to worry about cooling the servers), except as usual he's a fuckwit with no idea what he's talking about. Space is empty, which means there's nothing to carry heat away, so the only way to lose heat is via radiation. And that takes forever.

In the interim, Heroic Launcher is a viable alternative on Linux, since it's got integration with GOG and a wine/proton manager built in. So it'll automatically download the game and set up the prefix. It also does the same for Epic, but who give a shit about them.

Makes sense, Pandora was created specifically to fuck over the mortals (reminder once again that ancient Greece was super misogynist, hence of course it'd be a woman saddled with the role). Of course the gods would stick the world's ills in an easy to open container.

Oh, they absolutely made combat easier in this game. Aside from the easier hidden blade counter window, kill streaks let you instantly kill all the enemies that you can't normally counter. It's possible to get over a thousand kills in the flawless virtual training mode simply because the enemies have no opportunity to hit you between your counters and kill streaks. Revelations dials it back by making the janissaries impossible to instantly kill in combat, which ends your kill streaks and forces you to actually fight them.

I'll freely admit that I'm a terrible pick to ask about the parkour, sorry. Aside from the obvious improvement between AC1 and AC2, I'm intellectually aware that the parkour has been changed multiple times (certainly at least once per engine change), but during actual gameplay the parkour has never really felt different enough for me to notice, and Mirage is no exception. Like, I guess I noticed the more flashy animations in Unity and Syndicate compared to before, and I'm aware that people have complained about it feeling floatier in those games, but that all just goes right over my head.

Honestly, man, I have no idea what's even going on with the modern day story anymore. Unity and Syndicate were already super light on modern day stuff (something about deep diving the Animus/Helix for... reasons?), and the only one I've played since was Mirage, which somehow has even less (William does a voice over at the very start of the game, and that's it).

Crimson Skies on Xbox was actually Crimson Skies 2. Crimson Skies 1 on PC was a completely different game. Still great if you like less arcade-like flight sims, though.

Speaking of time shenanigans and AC3, that game had the most bonkers example at the very end, where Minerva has a real-time argument with Desmond and Juno despite being a recording. Too bad Ubi kinda just forgot about it afterwards as they tried to pivot the modern day story to "Ancients in the PRESENT DAY oooooo....", which itself got killed by Unity's disastrous launch and Syndicate being kinda lackluster.

on Me_irl · c/me_irl · 2 pts · 22d

Why not dip the toothbrush in the cup of water you'll use to rinse your mouth with? Unless you rinse directly from the tap by sticking your face under the faucet or something.