Let explain the point for you: the way Bitwarden works is that you have your full vault saved offline on every device where you've logged in. It's not just showing you what's currently on the server, it all works even if the server goes offline.
Now, obviously you still need backups, but that's valid for any kind of storage on the planet. If all the places where you've stored your data burns, there's no recovery. Unless you have a magical solution, I don't see how Bitwarden is "worse" than any other alternative. Would you like to explain what's your current strategy?
If you don't do off-site backups there's no recovery from your house burning down. Which self hosted alternative will survive without backups from all your devices burning?
You are completely missing the point.
You are missing the point; the original comment was about not having the keys to restore the (I assume) encrypted backups. With Bitwarden you can still access the vault even if the server is offline/lost. It's not a replacement for a backup strategy.
The nice thing about Bitwarden is that all vaults are locally saved on every device where you access it. So even if your NAS, server and whole house burn in fire you still have all the keys on your phone.
I've built Wolf exactly because of those shortcomings of other solutions: it runs fully headless, spins up virtual Wayland desktops that matches the resolution/FPS that's requested from the clients and everything runs in Docker so it doesn't pollute your host OS (just your HDD).
I'm currently working on a massive performance improvement in this PR if you'd like to try it, I'd suggest to pick that tag.
La procedura per il riconoscimento si sviluppa nei passaggi di seguito indicati:
accertare che la discendenza abbia inizio da un avo italiano (non ci sono limiti di generazioni); accertare che l’avo cittadino italiano abbia mantenuto la cittadinanza sino alla nascita del discendente. La mancata naturalizzazione o la data di un’eventuale naturalizzazione dell’avo deve essere comprovata mediante attestazione rilasciata dalla competente Autorità straniera; comprovare la discendenza dall’avo italiano mediante gli atti di stato civile di nascita e di matrimonio; atti che devono essere in regola con la legalizzazione, se richiesta, e muniti di traduzione ufficiale.
The main point here is that you could get citizenship from your great-grandfather only if he was still Italian when you were born IIUC.
Would that be still the case for you? Would any of the family members in between be Italian by any chance?
Others have asked for it and I guess some of it might even work given that WSL2 has GPU support. I'll keep this issue updated as I get some progress on this front!
Might be worth to open up an issue on Github or a thread on Discord. I haven't tested pipewiresrc but there's probably some clue in the Wolf logs. Besides, have you mounted the host XDG_RUNTIME_DIR, passed the right env variables and so on?
For streaming the host desktop Sunshine might be a better fit btw..
Is each "game entry" in moonlight a shared instance?
Quite the opposite, at the moment each Moonlight client will have a completely isolated session and they can play different games. This obviously defeats co-op which is something that I'd like to work on by adding proper user management and a remote UI in the next release.
How would I go about making a generic linux desktop from a given Linux distro?
In our latest images we have default support for Sway, you could easily expand that base Dockeer image with all the apps you need or make a different image with the DE that you'd like to use. The project is very open ended and only a few base components are needed in order for any image to be streamed to a remote client.
Yep, this is one of the main reasons why I started this project in the first place: I wanted to stream games from the same VM where Jellyfin is running.
Yep that's perfectly possible, the sessions that will run under Wolf will be completely isolated from the host. Besides, that's how I run it on my desktop dev machine!
So your backup strategy is praying that Bitwarden never loses your data? That's your superior solution? LOOOOOOL
Let explain the point for you: the way Bitwarden works is that you have your full vault saved offline on every device where you've logged in. It's not just showing you what's currently on the server, it all works even if the server goes offline.
Now, obviously you still need backups, but that's valid for any kind of storage on the planet. If all the places where you've stored your data burns, there's no recovery. Unless you have a magical solution, I don't see how Bitwarden is "worse" than any other alternative. Would you like to explain what's your current strategy?
If you don't do off-site backups there's no recovery from your house burning down. Which self hosted alternative will survive without backups from all your devices burning? You are completely missing the point.
The point: .
You
You are missing the point; the original comment was about not having the keys to restore the (I assume) encrypted backups. With Bitwarden you can still access the vault even if the server is offline/lost. It's not a replacement for a backup strategy.
The nice thing about Bitwarden is that all vaults are locally saved on every device where you access it. So even if your NAS, server and whole house burn in fire you still have all the keys on your phone.
I just finished Lies of P including the DLC, runs beautifully on the Steam Deck and it's such a banger!
Probably the only thing I wouldn't change in the project after all these years!
That's absolutely understandable, getting comfortable with the terminal is definitely the first step to be able to shove that PC in a closet. 😉
Ideally, in the meantime I'll have made all this stack even easier to run!
We support podman, you just have to enable the Podman System Service so that Wolf can use that socket to spin up and down additional containers.
I really should add a section in the quickstart guide..
Shameless plug: I'm the main developer of Games on Whales.
I've built Wolf exactly because of those shortcomings of other solutions: it runs fully headless, spins up virtual Wayland desktops that matches the resolution/FPS that's requested from the clients and everything runs in Docker so it doesn't pollute your host OS (just your HDD).
I'm currently working on a massive performance improvement in this PR if you'd like to try it, I'd suggest to pick that tag.
The main point here is that you could get citizenship from your great-grandfather only if he was still Italian when you were born IIUC.
Would that be still the case for you? Would any of the family members in between be Italian by any chance?
There's an interesting article published a couple days ago about future plans for Valve: https://www.theverge.com/2024/12/6/24315098/valve-steam-machines-steamos-steam-deck-vr Sounds like they really are working on a standalone console, exciting times!
It's not hard really, anything above 0£ would be an improvement!
Others have asked for it and I guess some of it might even work given that WSL2 has GPU support. I'll keep this issue updated as I get some progress on this front!
Might be worth to open up an issue on Github or a thread on Discord. I haven't tested
pipewiresrcbut there's probably some clue in the Wolf logs. Besides, have you mounted the host XDG_RUNTIME_DIR, passed the right env variables and so on?For streaming the host desktop Sunshine might be a better fit btw..
Thanks for the kind works! It's really appreciated
Quite the opposite, at the moment each Moonlight client will have a completely isolated session and they can play different games. This obviously defeats co-op which is something that I'd like to work on by adding proper user management and a remote UI in the next release.
In our latest images we have default support for Sway, you could easily expand that base Dockeer image with all the apps you need or make a different image with the DE that you'd like to use. The project is very open ended and only a few base components are needed in order for any image to be streamed to a remote client.
Yep, this is one of the main reasons why I started this project in the first place: I wanted to stream games from the same VM where Jellyfin is running.
Yep that's perfectly possible, the sessions that will run under Wolf will be completely isolated from the host. Besides, that's how I run it on my desktop dev machine!