@aeronmelon This is in a building in a factory in Belgium. The elevator is from 2001, and I believe that's when the building was build. I don't really know why they chose to do this. The right door does lead directly outside on the ground floor. That can be handy for bring in materials. The other floors have the door go directly in the big warehouse room. The left wall would have the stairwell behind it. Going directly from outside to warehouse floor does sound like a plausible explanation.
@Evil_Shrubbery
But how else will gamers know that they can climb up the guardrail?
@aeronmelon This is in a building in a factory in Belgium. The elevator is from 2001, and I believe that's when the building was build. I don't really know why they chose to do this. The right door does lead directly outside on the ground floor. That can be handy for bring in materials. The other floors have the door go directly in the big warehouse room. The left wall would have the stairwell behind it. Going directly from outside to warehouse floor does sound like a plausible explanation.
@games Battlefield Bad Company 2 has a sniping mission in a thunderstorm. You use the thunder to hide your shots and that one was memorable to me.
And I think Far Cry 3 or Blood Dragon had thunderstorms somewhere? But of that i'm not sure anymore
@squirrel@discuss.tchncs.de
But then in my own reply all are clickable
@squirrel@feddit.org @apps
@squirrel@discuss.tchncs.de
From mastodon through Fedilab only https://discuss.tchncs.de/post/18632907 is a clickable link.
@squirrel@feddit.org
#fedilab @apps
@squirrel
I am glad that there are an unlimited amount of game of the year awards that can be handed out to different games.
@squirrel
I can confirm that from mastodon, your profile pic is not a squirrel, but a default one.