accideath

u/accideath@feddit.org
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I recently bought a retroid pocket because I really wanted a pocketable handheld device for when I’m traveling for work.
It’s great. Emulates almost everything (including switch) and even plays a lot of PC games (if they’re not too power hungry). It’s like a steam deck lite.
Great for exactly the type of games that you can just pick up n play for a little bit.

Could be bromine. It’s a reddish brown liquid that’s highly corrosive and toxic and is typically fused into ampules for storage, as it gives off toxic fumes.

Be careful to not break it or get it too warm until you know for sure what it is.

That is actually not true. If your AppleTV has tvOS 9 or newer, you can activate P2P AirPlay. It’ll create an Ad-Hoc network only between your TV and Mac/Phone and use that for AirPlay, no further network or internet connection necessary. You just have to activate it in your AppleTV settings.

Edit: Alternatively, the Hollyland Mars 4K is a pretty decent wireless video transmitter that supports HDMI, that I’ve used in a professional setting sometimes. Not sure it is what you’re looking for (or sensible, price wise) but you probably won’t get a more stable connection with anything cheaper.

Thing is, painted lines do actually work though. That is, of course, if you have properly trained drivers and enforced rules.

In a town near me (in Germany), they started pioneering a system (that is already being used successfully in some other European countries like the Netherlands) where there is a painted on bike lane on each side of the road and the space in between only large enough for one vehicle. Traffic flows normally when it’s only in one way and when there’s oncoming traffic, the cars can go on the bike lanes, as long as they stay behind the bicycles.

The system works. Surprisingly well, actually. There’s less cars, less bikes on sidewalks and more bikes overall.
There also haven’t been any accidents where a human got injured and people were generally driving more defensively and keeping safe distances to bikers when passing them, much more.

So the problem aren’t the painted on bike lanes, it’s bad and egoistic drivers and an overly car centric mentality.

You don’t have to learn everything. People have all kinds of hobbies and not a lot of time.

And I don’t expect anything to be handed to me. I expect to pay extra for people who know what they’re doing to do it for me.

I personally would never do that for a PC because I do have the know how because I enjoy bargain hunting for hardware and building my own rig.

But when I have an issue with my car, I bring it to a mechanic because I don’t have enough time and interest to teach myself how to repair it myself. I‘d rather put my little time into my existing hobbies.

I know, I myself enjoy building PCs. But I know a lot of people who don’t. And they’d rather pay some amount of money more to not have to look up hardware comparisons, find out what works best together, install operating systems, etc. It’s a hobby not everyone enjoys and for those people a pre built and configured system with manufacturer support is great, even if it might cost them a little more.

That’s definitely a worse experience in any way besides price.

The steam machine promises a certain point of build quality, support and ease of setup your proposed solution will not.

It’s not the best bang for the buck, sure. But it’s not targeting people who have the know how or patience to either build and/or configure their own system.

Yea but how would someone who isn’t into PC hardware know what a decent GPU, nevermind a decent second hand PC would be, without going to forums, watching reviews, etc.

The whole appeal of the steam machine is it being a console-like PC for people who don’t have the knowledge and/or patience to build their own.

I wouldn’t buy it because I enjoy building myself a bang-for-the-buck PC from used parts and ain’t scared of installing Linux myself. But if you want the benefits of a PC (game availability and prices, flexibility, compatibility) with the benefits of a console (plug-n-play, couch game friendly), a steam machine is pretty much it.

I don’t dislike valve. I do enjoy and regularly use their services.
But valve is still like any other company out there. For the time being, they (and in turn we) profit from them being in private hands. But that likely won’t last forever, Gabe is already 63.

And forced price parity is a bad thing because it takes away choice from consumers: Do I want the product including great service on one platform, or do I not care about that service and buy it cheaper on another service.

Forcing price parity is an Apple AppStore type move. Subscription services, for example, according to Apple’s terms n service, are not allowed to be more expensive in the AppStore, where Apple takes a 30% cut for providing payment services, etc., than they are when directly subscribing through a service’s website. That’s forcing devs to either take a loss on Apple devices or overcharge customers everywhere else.

And it’s the exact same thing with valve. A: you’re not gonna go somewhere else with less convenient service if it’s not cheaper on there (which makes it harder for competitors to invest in their infrastructure to make up for the huge lead valve has over time) and B: It takes away your ability to chose between a better service and a better price, which, looking at the current rise in game prices, could make a meaningful difference for a lot of gamers.

Also, in any industry, where you’re dealing with physical goods, the manufacturer sells a product to the store for a given price and the store then decides their markup. That’s why the same graphics card can be one price at Amazon while having another on mindfactory or on newegg. The manufacturer still sells their product to those retailers for the exact same money (unless specifically negotiated otherwise). It’s your decision whether to pay more for better service or less for less.

That doesn’t matter though. It’s a win for steam, sure, 20 years ago. But it’s not about historical developments. It’s about the current state of the market. And there valve is using their market share to stifle competition.

Man y‘all are getting really defensive when it comes to your favourite multi billion dollar company.

I like the service steam provides but they’re not your friend. They’re still a profit oriented company.

And just because valve’s competition are incompetent and/or assholes doesn’t mean valve’s not anti competitive.

It’s not about a dev selling a game cheaper on another platform once it becomes popular, it’s about valve forbidding them to sell it cheaper somewhere else at release. Them using their 80-90% market share to forcing developers to either comply or get locked out of more than three quarters of the market is the essence of anti competitive behavior. Doesn’t matter if it’s Ubisoft who’s complaining (fuck ubisoft). It’s monopolistic.

Also didn’t valve very recently state that they’re gonna enforce their terms of service more strictly in regards to keys sold on other platforms?

And Microsoft and itch.io.

So, only gog is as expensive for devs on PC as Steam.

And of course they would ask as much as steam would, if they were in valve’s position. But they aren’t and valve is actively using their position of power to keep them there (besides the stores being worse, feature wise, but a lot of people would ignore that for 20% cheaper games on epic, for example).

They aren’t a monopoly. But they are monopolistic. They have a market share of 80-90% and are using that power to make it harder for competitors to gain market share (for example by pressuring developers to not lower their prices on platforms with lower fees).