afansfw

u/afansfw@lemmynsfw.com
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on Cope · c/adhd · 3 pts · 310d

Helps me fall asleep by making me stupid, but otherwise not really great for regular use

Sometimes speaking to an older model feels way more human and natural, newer ones seems to be trained too much on "helpful assistant" stuff and especially on the previous AI dialogues, to the point where some of them from time to time claim to be chatgpt because that's what they have in their training data.

Datasets should be cleared and everything newer than the release of chatgpt should be carefully vetted to make sure the models are not just regurgitating generated output to the point where they all blend into the same style of speech.

Also, it seems like models should be rewarded more for saying "I'm not sure" or "I don't know" for things that are not in their training data and context, because every one of them still has a huge tendency to be confidently wrong.

On Wikipedia it says it is a name of a Russian constructed language

"Kurvitz established the ZA/UM team to create the game, using the name "za um", a reference to the Zaum constructed language created by Russian avant-garde poets in the early 1900s. Its name can be read in Russian as a shortcut for the idiom взяться за ум (vzyat'sya za um), which is similar to the English idea of bootstrapping. The use of all-capitals and the slash symbol is to present the team as "something that definitely exists and weighs eight tonnes"."

There are some things that are still weird to bring back. Like in comparison with pixel art: pixel art was a limitation but also a medium and the best art was created by masterfully utilizing it to its limits, but the PS1-style polygon z-fighting and weird texture warping were not seen as a medium, I can’t really think of a game that would utilize them for any artistic purpose, the most masterful use for them was to make them as invisible to end users as possible, and the whole art was in getting them to a minimum.

Introducing them purposefully and setting them center-stage feels weird, like building a new car out of rusty parts and making sure the seats properly smell of old farts. It is an aesthetic, for sure, but not an attractive one.

on *Permanently Deleted* · c/adhd · 8 pts · 1y

I personally get a headache trying to read this, so it would be hard to practice… Words seem to flow faster though, need someone record their time reading with and without this

Prototype 2. I loved the main character of the first one and the idea that even a monster was not as evil as human corporations. The jump to him being a main villain in 2 was too abrupt, there needed to be more story reasons to justify the change, or they shouldn’t have made him a villain at all.

on Junk Store 2.0 has released · c/games · 24 pts · 1y

Why use it over Heroic? Heroic seems to be doing everything and is constantly improving as well, and there is no subscription to pay

on *Permanently Deleted* · c/adhd · 6 pts · 1y

Yes 😭 And also delayed circadian rhythms, so the body wants to go to sleep later and stay in bed longer

They’ve made it too niche, basically just fps and rts pad.

I loved mine for Rocket league but was really missing the right stick. And the shoulder buttons were super stiff. And you also absolutely had to set up controls because it was so different and the pads were atrocious replacements for dpad or sticks

I’m not sure if I’m doing something wrong here, but openwebui has been weird for me. I’ve tried running nanonets-ocr, but it only read the last lines visible on a photo. And other models would start reprocessing the whole chat and ignoring the last image I post, answering with the context of the previous reply instead… Using the websearch is easy with it though, so I think I’ll keep an eye on it and maybe will try again later

Yeah, it kind of what it was in the beginning, wasn't it? I remember telling people that it was just like Netflix for games, both in the positive and in the negative sense. And Netflix was still viewed more positively at that point.

Ok, turned out to be as simple to run as downloading llama.cpp binaries, gguf of gemma3 and an mmproj file and running it all like this

./llama-server -m ~/LLM-models/gemma-3-4b-it-qat-IQ4_NL.gguf --mmproj ~/LLM-models/gemma-3-4b-it-qat-mmproj-F16.gguf --port 5002

(Could be even easier if I’d let it download weights itself, and just used -hf option instead of -m and —mmproj).

And now I can use it from my browser at localhost:5002, llama.cpp already provides an interface there that supports images!

Tested high resolution images and it seems to either downscale or cut them into chunks or both, but the main thing is that 20 megapixels photos work fine, even on my laptop with no gpu, they just take a couple of minutes to get processed. And while 4b model is not very smart (especially quantized), it could still read and translate text for me.

Need to test more with other models but just wanted to leave this here already in case someone stumbles upon this question and wants to do it themselves. It turned out to be much more accessible than expected.