@cheese_greater CDs are 16-bit, 44.1 kHz lossless files and will technically offer more audio fidelity than any mp3.
That said, there have been a lot of blind studies done. In any normal listening environment, almost no one can tell the difference between 320K MP3s and lossless WAV files.
So if it's a high quality MP3 and you don't already know the answer to this question, I suspect you will not be able to tell the difference.
@poetaster@lorry honestly, I am so terrible at Myst, I could never finish it either. Somehow the puzzles just didn't make sense to me, and I never went back and tried again.
I can't think of any quick games that have good stories off the top of my head. Most of the really narrative-driven games are pretty long. (But it's not true that most long games have good stories!)
@pluvialgeist hell yeah!
@bandcamp @music @hiphop
@cheese_greater no, it would be lossless wav files, not compressed mp3s.
https://recordbuilds.com/wav-vs-mp3/
@cheese_greater CDs are 16-bit, 44.1 kHz lossless files and will technically offer more audio fidelity than any mp3.
That said, there have been a lot of blind studies done. In any normal listening environment, almost no one can tell the difference between 320K MP3s and lossless WAV files.
So if it's a high quality MP3 and you don't already know the answer to this question, I suspect you will not be able to tell the difference.
@naught101
@inclementimmigrant dang. I paid $70 for mine and use Jellyfin now. What a world.
@poetaster @lorry honestly, I am so terrible at Myst, I could never finish it either. Somehow the puzzles just didn't make sense to me, and I never went back and tried again.
I can't think of any quick games that have good stories off the top of my head. Most of the really narrative-driven games are pretty long. (But it's not true that most long games have good stories!)
jfc the next recommended video is Bernie on Joe Rogan? WTF is happening
@RyanHyde we live in strange times
@SteefLem @composergreg ha, totally! :ablobcattrash:
@SteefLem @composergreg the eternal problem