Aw that's awesome! Waiting for months feels like years when you're a kid so I applaud the patience
This was my first PS2 game actually, got it together with the console. Didn't finish it until I was much older, thanks to the Lake Minniwahwah level kicking my ass - and just as well, given the hellish levels towards the end. I sold the game many years ago but emulated it later to finally complete it, several times to 100%. The music was awesome and the biggest takeaway for me personally (thanks Alistair Lindsay). I'm glad to see it gain a cult following after all these years
Thank you, was going to respond with something similar.
We don't yuck others' yums, but we also shouldn't yuck their lack of our yums. Being kinky is not some linear progress bar you fill, it's an incredibly varied spectrum of things that may or may not make us tick to any degree.
To that effect, as with Jaycifer here, my play is mostly mental - the physical stuff matters less, and things like rimming aren't even on the invite list.
So gtfo here with all that "if you don't like this then you aren't kinky enough" shaming bullshit. Because it comes in so many forms, and that's the awesome fucking part.
Homies are dying off and it seems like a way to help them and the world at large, even just a little bit.
The bar for entry, however - having a property with a large open space + learning how to do it safely + general time & material resources + not having enough generational wealth to retire early and comfortably to do these things I'd like - means that it's unlikely to ever happen. The thought of it is nice, though.
What a reference. That's the first video game I ever played. Somehow it's still hard af as an adult. The visuals are great to this day imo.
Getting kicked out of the final level on beginner difficulty is a little patronising though. I'd be lucky to even get there on Beginner in the first place, would be a kick in the teeth after all that hard work
Never has a game made me laugh out loud like when I first discovered it. Clever humour, unique characters, and each line of dialogue is packed with effortless charm and wit. Not to mention the philosophical themes disguised as one man's quirky Day of the Dead -themed quest to get to the afterlife.
The puzzles are a product of its time so a walkthrough might be needed. But that's forgivable for the game's big picture.
Wish I could wipe my memory of it and play it all over again.
Never has a game made me laugh out loud like when I first discovered it. Clever humour, unique characters, and each line of dialogue is packed with effortless charm and wit. Not to mention the philosophical themes disguised as one man's quirky Day of the Dead -themed quest to get to the afterlife.
The puzzles are a product of its time so a walkthrough might be needed. But that's forgivable for the game's big picture.
Wish I could wipe my memory of it and play it all over again.
Same. I've finished Ghost of Tsushima and fell in love with it - it broke my heart to know that I'll never get to play Yลtei on PC.
I was even desperate enough to consider buying the fucking PS5 for it, but realised that this predatory tactic is exactly what Sony is counting on, and I refuse to let those scummy anti-consumer strategies take advantage of me and my love for the franchise.
I had a hard time thinking about this one. I figured that I didn't consider anything too mundane to get excited about. I'm just grateful for everything, for every moment of peace and happiness I get.
That's awesome. I guess he passes the armpit test? Haha
But seriously that's super cool and we need more of that. Keep your wits about you, naturally. You've got a few hours to kill beforehand so feel free to do some community service with more anxious but based hornyposting โ๐ป
I've lost the art of spontaneous conversation over time. Although I can certainly hold my own if I'm the one being approached.
Being male and having lived through Slavic and Western cultures... well, no, it was never about those pigeonholes. It's the world changing behind the scenes, growing more insular and silent as we live beyond this physical realm, heads down and choosing the worlds we want to explore, safe within the comfort of the screens.
But stories are written and friends are made each time I choose to raise my head and look around and just try something. I hope to be brave enough to make that choice more often.
That explains why my Red Dead horses always buck me off. To give their carnivorous friends a treat while they gallop away. Sonofabitch Rockstar, you did it again
Returned to Red Dead Redemption 2 for the third time.
Added more mods, now sitting at 30-40 total. Lots of technical optimisation done as well, big thanks to PCGamingWiki as always.
Playtime was at 468 hours; now 540 two weeks later. Feels like a blink of an eye. What an incredible world to experience.
It's really a gift that keeps on giving, and the Read Dead Wiki is a marvelous place to delve deeper into the experience and learn lots. Hoping to try out the private online lobby mod soon.
Oh and also watching Dan Houser's 3 hour interview on YouTube. Thankful for the many worlds and stories he helped create.
Aw that's awesome! Waiting for months feels like years when you're a kid so I applaud the patience
This was my first PS2 game actually, got it together with the console. Didn't finish it until I was much older, thanks to the Lake Minniwahwah level kicking my ass - and just as well, given the hellish levels towards the end. I sold the game many years ago but emulated it later to finally complete it, several times to 100%. The music was awesome and the biggest takeaway for me personally (thanks Alistair Lindsay). I'm glad to see it gain a cult following after all these years
Dog's Life, anyone?
Thank you, was going to respond with something similar.
We don't yuck others' yums, but we also shouldn't yuck their lack of our yums. Being kinky is not some linear progress bar you fill, it's an incredibly varied spectrum of things that may or may not make us tick to any degree.
To that effect, as with Jaycifer here, my play is mostly mental - the physical stuff matters less, and things like rimming aren't even on the invite list.
So gtfo here with all that "if you don't like this then you aren't kinky enough" shaming bullshit. Because it comes in so many forms, and that's the awesome fucking part.
I'm not taking up pitchforks but wtf? missed the memo
Beekeeping! ๐
Homies are dying off and it seems like a way to help them and the world at large, even just a little bit.
The bar for entry, however - having a property with a large open space + learning how to do it safely + general time & material resources + not having enough generational wealth to retire early and comfortably to do these things I'd like - means that it's unlikely to ever happen. The thought of it is nice, though.
What a reference. That's the first video game I ever played. Somehow it's still hard af as an adult. The visuals are great to this day imo.
Getting kicked out of the final level on beginner difficulty is a little patronising though. I'd be lucky to even get there on Beginner in the first place, would be a kick in the teeth after all that hard work
List of train songs - Wikipedia
For all your train song needs ๐ ๐ ๐ ๐ ๐ ๐ ๐ค๏ธ
The degauss sound on a CRT display. The 'womp' is the best onomatopoeia to represent it.
Grim Fandango!
Never has a game made me laugh out loud like when I first discovered it. Clever humour, unique characters, and each line of dialogue is packed with effortless charm and wit. Not to mention the philosophical themes disguised as one man's quirky Day of the Dead -themed quest to get to the afterlife.
The puzzles are a product of its time so a walkthrough might be needed. But that's forgivable for the game's big picture.
Wish I could wipe my memory of it and play it all over again.
Grim Fandango!
Never has a game made me laugh out loud like when I first discovered it. Clever humour, unique characters, and each line of dialogue is packed with effortless charm and wit. Not to mention the philosophical themes disguised as one man's quirky Day of the Dead -themed quest to get to the afterlife.
The puzzles are a product of its time so a walkthrough might be needed. But that's forgivable for the game's big picture.
Wish I could wipe my memory of it and play it all over again.
Same. I've finished Ghost of Tsushima and fell in love with it - it broke my heart to know that I'll never get to play Yลtei on PC.
I was even desperate enough to consider buying the fucking PS5 for it, but realised that this predatory tactic is exactly what Sony is counting on, and I refuse to let those scummy anti-consumer strategies take advantage of me and my love for the franchise.
I'm sorry, Sucker Punch; maybe another time. :/
He's having his (hate) cake and eating it too.
His true colours were yet to reveal themselves. Now you can see the size of the bullet you just missed.
Memento meets instant-loss
I had a hard time thinking about this one. I figured that I didn't consider anything too mundane to get excited about. I'm just grateful for everything, for every moment of peace and happiness I get.
Saved. Working on being honest with what I want. Hoping we get the happiness we all deserve. One of these days...
That's awesome. I guess he passes the armpit test? Haha
But seriously that's super cool and we need more of that. Keep your wits about you, naturally. You've got a few hours to kill beforehand so feel free to do some community service with more anxious but based hornyposting โ๐ป
Hope your meet goes well.
I've lost the art of spontaneous conversation over time. Although I can certainly hold my own if I'm the one being approached.
Being male and having lived through Slavic and Western cultures... well, no, it was never about those pigeonholes. It's the world changing behind the scenes, growing more insular and silent as we live beyond this physical realm, heads down and choosing the worlds we want to explore, safe within the comfort of the screens.
But stories are written and friends are made each time I choose to raise my head and look around and just try something. I hope to be brave enough to make that choice more often.
It's still a feature, a decent one despite some restrictions here and there. I use it myself and get an extra copy if the publisher restricts sharing.
Here's Steam's FAQ on it:
Steam Families (Steam Family Sharing) - FAQ
That explains why my Red Dead horses always buck me off. To give their carnivorous friends a treat while they gallop away. Sonofabitch Rockstar, you did it again
Returned to Red Dead Redemption 2 for the third time.
Added more mods, now sitting at 30-40 total. Lots of technical optimisation done as well, big thanks to PCGamingWiki as always.
Playtime was at 468 hours; now 540 two weeks later. Feels like a blink of an eye. What an incredible world to experience.
It's really a gift that keeps on giving, and the Read Dead Wiki is a marvelous place to delve deeper into the experience and learn lots. Hoping to try out the private online lobby mod soon.
Oh and also watching Dan Houser's 3 hour interview on YouTube. Thankful for the many worlds and stories he helped create.