One can definitely go overboard with this, though. I have had to read a lot of code where someone broke something up into several functions that only had the effective of forcing me to constantly bounce around all over source file to figure out what was going on without improving clarity at all.
Ugh, I absolutely hate reading code with a ton of variables that are only used once, because each introduction of a variable is a new thing that I have to first parse and then track to figure out what it does. I would much rather read a pipeline that expresses what is going on concisely without introducing extraneous elements. In particular, I thought that the pipeline at the start of the article was perfectly clear and did not need any of the subsequent modifications.
Of course, it is only a matter of time before someone takes this and bolts an OOP system on top; the result will be called C3 Plus Objects, or C3PO for short.
If the people creating this music did not feel that they were being fairly compensated, then why did they not just ask for more from the people actually making the games? That seems like the simplest solution.
What a weird false dichotomy. A planet with well over 7 Billion people can do at least two things at once.
You are correct in general, but one cannot do two things at once when the first thing is (at least, arguably) a necessary prerequisite to the second thing.
I stand corrected.
Happy cake day!
No, the letter is X.
It's like you aren't even paying attention...
Also, all hardware components are hot-swappable.
Whatever else it might be, it is definitely not Unix.
Thank you! As a Haskell programmer I really appreciated this perspective.
I have been meaning to pick up Scheme sometime, and this gives me extra motivation!
One can definitely go overboard with this, though. I have had to read a lot of code where someone broke something up into several functions that only had the effective of forcing me to constantly bounce around all over source file to figure out what was going on without improving clarity at all.
Ugh, I absolutely hate reading code with a ton of variables that are only used once, because each introduction of a variable is a new thing that I have to first parse and then track to figure out what it does. I would much rather read a pipeline that expresses what is going on concisely without introducing extraneous elements. In particular, I thought that the pipeline at the start of the article was perfectly clear and did not need any of the subsequent modifications.
Unlikely; they said
man sudo, notwoman sudo.This is all systemd's fault. ☹️
Of course, it is only a matter of time before someone takes this and bolts an OOP system on top; the result will be called C3 Plus Objects, or C3PO for short.
Is the COBOL committee still working under the assumption that it currently is and will always be the dominant language?
If the people creating this music did not feel that they were being fairly compensated, then why did they not just ask for more from the people actually making the games? That seems like the simplest solution.
Put another way: what what do you like about uxntal in particular compared to the the other languages in the same family of concatenative languages?
Whoever does not understand Monads is doomed to reinvent them.
It's not even an balanced tree! What a monster!
You are correct in general, but one cannot do two things at once when the first thing is (at least, arguably) a necessary prerequisite to the second thing.
That's great and all, but it still runs on hurdly any architectures.
It's worth noting that when the movie first came out the "conventional wisdom" was that it was referring to Bill Clinton.
She, actually.
Yes, it is the scripting language of TempleOS.