bufke

u/bufke@lemm.ee
6 posts · 19 comments

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Yes they have. They are a bit inconsistent on what's available, sometimes no linux version at all. The x1 gen 13 doesn't offer it last I checked.

on Worthwhile Books · c/parenting · 5 pts · 1y

I liked Emily Oster's cribsheet and expecting better. Simplicity parenting is good too (could read it later on).

I got simplefin sync working. But I was surprised how manual everything still is. Actual syncs line items but not balance. You have to manually reconcile it. Actual does not handle transfers automatically, you have to set up rules for it and it's very tedious and often requires manual fixes.

For someone used to mint or monarch, I would say sync functionality is extremely mininal. I want to like it more. I'm kind of surprised so many people don't mind this stuff. Maybe I'm lazy.

To me, what's different is that the modern republican party seems to think that I'm an enemy of the people. Bush was awful but I never felt like he personally wanted to harm me just for existing. I knew Bush would send emergency aid to a democratic Voting area, no question. The "enemy" was abroad. Now it's within.

on No Competition · c/fuckcars · 3 pts · 2y

The economy works better now and they just released smaller assets for schools, firehouses, more parks, etc. Still no bikes. Performance is better and barely playable on my amd 8700g apu.

When I paused the game, plopped a park in an existing busy path, remake the connections with anarchy - the cims immediately updated their path to use the new park's path. They left. And then no cim ever came in again. Making a second path around the park (being slower) makes them take it again and avoid the park. I noticed that some paths made with anarchy just don't work at all too, or at least their connection to a road doesn't work even when it looks like it should. Another anarchy path connected to a train station platform did work.

I'll have to try invisible paths. I really want to get people walking through those parks.

I was excited to use Anarchy to connect the pedestrian paths on parks. But then I realized no one uses them. And then I realized the problem is no one goes in any park at all... I really want to like this game but it feels so dead having parks and paths entirely unused. The better road network tools are great, it's hard to go back to CS1.

With SSPLv1, does that mean one can sell redis hosting as long as everything used to manage it is open source? It says it's based on AGPL. So if say digitalocean open sourced all their api's and UI they could still offer managed redis. It seems like the answer is yes but then the blog post also says

Under the new license, cloud service providers hosting Redis offerings will no longer be permitted to use the source code of Redis free of charge.

That sounds like no.

Hello, I'm the lead dev of GlitchTip. Fun to see it mentioned here. Source maps are supported. I wish I had time to make the feature easier to use and write better docs. Contributions are welcome. It's very much a hobby project for the little time I have after work and family. Right now all of my attention is on an event ingest rewrite to work with fewer resources.

That description of the visuals is spot on. It's hard to describe because when you look at one asset, it looks great. But most of the time the overall feel is a downgrade. I'm playing on Geforce Now, so it's not on a low end device. The trees can model well, except when they are glitchy weird paint smudges rapidly shifting LOD for no apparent reason. Some roads look great while others seem lower resolution than SimCity 2000. CS 1 had a more cartoonly look but overall IMO can easily look overall better especially on lower end devices. The cartoon or pixelated style is easier to pull off with weaker hardware. Regardless I wish CO luck. Add bikes and make the LOD not bonkers and it will be a great game.

The linked example repo would suggest some part of it is indeed async. At least with psycopg 3 and postgres. The async version is able to serve multiple concurrent requests that make database calls. It uses just one worker. The sync version just hangs loading one request at a time.

*edit looking at the source more, yes everything seems to use sync_to_async under the hood. I wonder if the observed performance improvement is just something small like the database connection being async.

on dentist rule · c/196 · 2 pts · 2y

Lactose is a sugar and can cause cavities. What is overall healthier is debatable. Milk, I suppose, would lower the acidity.

on dentist rule · c/196 · 2 pts · 2y

I listened to my dentist's advice to stop adding milk and sugar in my coffee. I now appreciate the taste of coffee much more, felt like reducing added sugar overall, and best of all I can be a coffee snob now. Win-win.

I'm glad it's helpful to you. I was toying with the idea of converting the backend to Rust. It's easier to write async Rust than Python. I believe that would allow me to distribute a small all-in-one binary - except for Redis and PostgreSQL. I have entertained the idea of making Redis optional. In trivial cases, it's possible to abstract a database ORM and use something like sqlite. But I don't think this would happen for GlitchTip. I'm currently using PostgreSQL specific features like jsonb. Of course contributions are welcome and with enough effort anything is possible.