chazwhiz

u/chazwhiz@lemmy.world
18 posts · 74 comments

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You can make these arguments about literally any prepackaged product. I’m not defending this ice, but come on. You can make anything yourself, so long as you have the equipment, time, and money. Paying for someone else to have done it for you is about convenience, and is worth whatever someone is willing to pay for it.

"oysters-saltfish-skate-sharks'-heads-left-over-vinegar-dressing-laserpitium-leek-with-honey-sauce-thrush-blackbird-pigeon-dove-roast-cock's-brains-wagtail-cushat-hare-stewed-in-new-wine-gristle-of-veal-pullet's-wings"

hehe, cock’s-brains

Yeah, and even if you don’t like the way they’ve done Docker there’s nothing stopping you from just doing it directly or using another UI type tool. I’m playing with Dockhand right now and considering letting it handle all my compose files going forward.

Music? Absolutely not.

Artwork? Like splash screens, matte paintings, that sort of thing? Absolutely not.

Other visual assets, like a 3D character model? Overall no - However in very small doses to add variety so long as the base is human crafted, ok. (Like classic palette swaps, but letting an AI create “variations” of an asset Id be ok with in reasonable amounts.

Code? Fine, so long as someone is how knows how to read it was involved and it is fully vetted for security and performance impacts.

Story writing? Absolutely not.

“Filler” content kind of like the visual assets I might accept so long as it’s vetted. For example letting an LLM come up with 100 additional ways for an NPC to greet me or say goodbye etc. But that becomes the sort of thing that takes just as much time to review the output as it would have done to just do it anyway.

Placeholder/prototyping is tricky. I’d consider this an acceptable use, but only if I never knew about it (meaning nothing gets “forgotten” and makes it to final).

As part of the experience, maybe, if done well. But at this point we’re not really talking about “AI” in the current zeitgeist sense, more of the traditional meaning in game design.