This bug is now fixed, its origin was escape code parsing while using the arrow keys: looped three times before getting the input.
You can update the script to get the improved version. As I said, it is now fixed, plus the max level of disks is up to 13.
The minimum number of moves required to solve a Tower of Hanoi puzzle is 2**n − 1, where n is the number of disks. 1023 for 10 disks, 5011 for 9 disks (updated max disks in the game). Recursion to the max.
You noticed correctly, I made the trade off because I wanted to have an extra disk level available (10 instead of 9), but I believe it was not worth it. I updated the script, it is now quite snappier I think, check it out if you wish, and let me know what you think.
I have not searched for this, therefore I don't have much to say. If you are not speaking generally, and asking about mouse support on this game, I would guess that it would be possible in X11, however I cannot speak for Wayland.
This bug is now fixed, its origin was escape code parsing while using the arrow keys: looped three times before getting the input. You can update the script to get the improved version. As I said, it is now fixed, plus the max level of disks is up to 13.
Recursion until hell freezes over.
I have just updated the script, now up to 13 disks available (optimal moves: 8191).
It will take a while to solve it...
Same here
I don't know, it is not often that I use exp in writing, however:
Yup, this is fat finger mathematics. The correct number is 511, somehow zero got in the way.
The minimum number of moves required to solve a Tower of Hanoi puzzle is 2**n − 1, where n is the number of disks. 1023 for 10 disks, 5011 for 9 disks (updated max disks in the game). Recursion to the max.
Rust away!🤭 Actually it sounds reasonable, I guess in Rust 2D arrays are easier to work with than in Bash.
I don't understand what you are asking, please elaborate.
You noticed correctly, I made the trade off because I wanted to have an extra disk level available (10 instead of 9), but I believe it was not worth it. I updated the script, it is now quite snappier I think, check it out if you wish, and let me know what you think.
Thanks for the feedback.
I think it depends on which version you install. I install it from my distro's software manager.
UPDATE: Added Levels feature.
UPDATE: Added Levels feature.
UPDATE: Added Levels feature.
UPDATE: Added Levels feature.
UPDATE: Added Levels feature.
You do you, proud Arch user!
I guess you are right, in a dark terminal, a mouse from time to time, and no windows whatsoever...
Thx, I hope you enjoy it.
Hahahah, don't be lazy, there are no dependencies, git clone it and run TWO COMMANDS! 😅
What do you mean? Who?
I have not searched for this, therefore I don't have much to say. If you are not speaking generally, and asking about mouse support on this game, I would guess that it would be possible in X11, however I cannot speak for Wayland.