As I said multiple times before, this iPhone sits in price over substantially better phones (from Google, OnePlus and Samsung), and below a feature-complete iPhone 16 with a complete A18.
My guess is there are not too many units (binned A18), and they will use this opportunity to raise the iPhone prices by $100.
It would been killer for $399 or even $499. Guess the previous iPhone model have become the new SE.
UE5 is just a tool. Developers are the ones who are responsible of the game performance, more than Epic.
There are some problems that plague UE5 games like transition stuttering (moving from one zone to another) among other things, but overall I couldn’t blame the engine when the ones who use it are not me, but the developers themselves.
Same flak for Rocksteady and Batman Arkham Knight. They used Unreal Engine 3 instead of 4, and ran like crap anyway.
Studios and publishers will happily pay UE fees if that means pushing the game on schedule than wasting 2 years creating an engine from scratch that can’t resell or reuse (there are exceptions , tho)
The Meta-owned messaging app is extremely popular in Europe owing to its cross-platform compatibility.
There you have it. If iMessages was cross platform, people would use it, but it doesn't, so people will pivot for the second best thing.
Also, Northamerica SMS roots are deep, deeper than Europe, Asia and Latinamerica. Disgusting or not, the people already made its choice: $1 a year was too much.
This article gives some insight on what Zen 5 is all about on desktop and PC. Personally I’m intrigued about how RYZEN AI 300 will perform, and how the availability will be, especially on the Mini PC side.
This is a great video to introduce someone to the whole “What is Linux” thing without going into deep detail, plus showing some tools you’ll use every day.
Yes and no. They had to put the version identifier somewhere to avoid sorting problems or parsing problems, so I think that putting somewhat in the middle is a good tradeoff.
There is already Steam for Mac, which a great catalog and sales.
The only appeal of an App Store game is cross-platform... in Apple devices.
Consoles (with controls) are cheaper than any Apple product compatible with AAA games. (This includes the Steam Deck).
There are no platform-selling exclusives.
There is no exclusive hardware features.
Major most-played games are not available OOTB: PUBG, Roblox, Rocket League, Genshin Impact, Apex Legends, Call of Duty, CSGO2.
Yeah, I get the sentiment: why. But Apple has to start with something, and if they want people to buy games they will need a bigger catalog, and for that they need to keep their porting tools easier to implement.
Well, the thing is that 3 years looks like "too long" but eventually the spec is held by the timeframe of having actual silicon. Even if it's not 1 year or 2, at least is not 5 or 7.
That's probably the problem of standards. Everyone has to agree to a new spec, instead of a company offering double the PCI Express bandwidth and latency that, low and behold, only works on their hardware and will charge for royalties.
3 years look like a lot, but it's cheaper than vendor lock-in, which everyone has afraid of since is in that moment your business is controlled by other business.
I'm on the same boat, as the Battle Pass was already becoming stale. I hope this empowers more creative ways to get my daily dosis of dopamine in the game, without breaking the bank.
Those Arcanas though, they look sick but I would never buy one. Once you past the FOMO you really don't give a crap.
And they better sty that way for a while. More acquisitions will bring debt that will probably be gambled on, instead of trying to stabilize their portfolio.
The only ones who won with Embracer buying spree were studio owners and execs with their bonuses.
I suspect they will port core software running on the cloud first, running C# and chomping tops of RAM and CPU because reasons. Rust helps with both, but it takes time to port. Frontend apps will be the last thing will bring to Rust, maybe using WASM, and to avoid tools, use the same WASM packaged with Chromium for their standalone "apps" and walá: one codebase, all platforms.
What's dissapointing about Dev Home is that it offers nothing of value to the average developer, let alone somebody start it.
Given the power of containerization and WSL2, you would expect it could create development environments for a given app, like creating a firmware for a microcontroller using Rust, or a backend using Typescript, and even bring common tools or toolchains. Instead, we get some widgets and that's it.
Same here I would use SurrealDB if I had only a front end app, as you can only use websockets and HTTP to connect to the database, and even push authentication to the database itself. There are many features for real-time apps there.
As I said multiple times before, this iPhone sits in price over substantially better phones (from Google, OnePlus and Samsung), and below a feature-complete iPhone 16 with a complete A18.
My guess is there are not too many units (binned A18), and they will use this opportunity to raise the iPhone prices by $100.
It would been killer for $399 or even $499. Guess the previous iPhone model have become the new SE.
UE5 is just a tool. Developers are the ones who are responsible of the game performance, more than Epic.
There are some problems that plague UE5 games like transition stuttering (moving from one zone to another) among other things, but overall I couldn’t blame the engine when the ones who use it are not me, but the developers themselves.
Same flak for Rocksteady and Batman Arkham Knight. They used Unreal Engine 3 instead of 4, and ran like crap anyway.
Studios and publishers will happily pay UE fees if that means pushing the game on schedule than wasting 2 years creating an engine from scratch that can’t resell or reuse (there are exceptions , tho)
Like shit. If you have the money for an RTX, go get one, even if that means gaming on Windows.
There you have it. If iMessages was cross platform, people would use it, but it doesn't, so people will pivot for the second best thing.
Also, Northamerica SMS roots are deep, deeper than Europe, Asia and Latinamerica. Disgusting or not, the people already made its choice: $1 a year was too much.
This article gives some insight on what Zen 5 is all about on desktop and PC. Personally I’m intrigued about how RYZEN AI 300 will perform, and how the availability will be, especially on the Mini PC side.
It breaks football when the foul is against you.
This is a great video to introduce someone to the whole “What is Linux” thing without going into deep detail, plus showing some tools you’ll use every day.
Yes and no. They had to put the version identifier somewhere to avoid sorting problems or parsing problems, so I think that putting somewhat in the middle is a good tradeoff.
Let's see:
Yeah, I get the sentiment: why. But Apple has to start with something, and if they want people to buy games they will need a bigger catalog, and for that they need to keep their porting tools easier to implement.
Well, the thing is that 3 years looks like "too long" but eventually the spec is held by the timeframe of having actual silicon. Even if it's not 1 year or 2, at least is not 5 or 7.
That's probably the problem of standards. Everyone has to agree to a new spec, instead of a company offering double the PCI Express bandwidth and latency that, low and behold, only works on their hardware and will charge for royalties.
3 years look like a lot, but it's cheaper than vendor lock-in, which everyone has afraid of since is in that moment your business is controlled by other business.
https://i.redd.it/ygcvhys63ytx.jpg
Common rule: AMD for Linux, NVIDIA for anything else.
That is bloody outrageous fam!
I'm on the same boat, as the Battle Pass was already becoming stale. I hope this empowers more creative ways to get my daily dosis of dopamine in the game, without breaking the bank.
Those Arcanas though, they look sick but I would never buy one. Once you past the FOMO you really don't give a crap.
And they better sty that way for a while. More acquisitions will bring debt that will probably be gambled on, instead of trying to stabilize their portfolio.
The only ones who won with Embracer buying spree were studio owners and execs with their bonuses.
Saved you a click. Signal boosting a site for jobs postings.
Well, making news for Geoff not tweeting something is already click bait.
IMTX can be fair if these don’t abuse the players time, and offer fun content. You’re paying the game for free, mind you.
Tencent already had invested in From Software. They want to see returns, and this is how.
I suspect they will port core software running on the cloud first, running C# and chomping tops of RAM and CPU because reasons. Rust helps with both, but it takes time to port. Frontend apps will be the last thing will bring to Rust, maybe using WASM, and to avoid tools, use the same WASM packaged with Chromium for their standalone "apps" and walá: one codebase, all platforms.
What's dissapointing about Dev Home is that it offers nothing of value to the average developer, let alone somebody start it.
Given the power of containerization and WSL2, you would expect it could create development environments for a given app, like creating a firmware for a microcontroller using Rust, or a backend using Typescript, and even bring common tools or toolchains. Instead, we get some widgets and that's it.
Same here I would use SurrealDB if I had only a front end app, as you can only use websockets and HTTP to connect to the database, and even push authentication to the database itself. There are many features for real-time apps there.
Otherwise, PostgreSQL is more stable.