Very cool, thanks for sharing! I did not get a chance to read the whole thing yet but a skim+your comments make me excited. How do you think your system compares to others out there? I'm always looking for a great Pokémon ttrpg to actually get to the table!
Agreed, things like the Summoner's Eidolon also come to mind. As OP said, I imagine you could also find a group and adventure, potentially homebrewed, who just wanted to do an investigation/exploration and avoid fights but that is not bog standard Pathfinder and if that's your jam a different system focused on that style of play might be better. But back to your original question, I think it'd be tough as you need to do something in combat.
Like everyone else, I can't recommend Pathbuilder 2e enough! I even paid for it although the basic version does almost everything (with ads). The only bummer is that the app and web version are separate purchase.
Nice to see more guides! Any thought to how this works with (or against) party tactics? Is there some easy way for everyone to get concealment against an opponent?
Some other classics I love that I haven't seen recommended yet:
Power Grid
Ticket to Ride
Puerto Rico
Agricola
Viticulture
I agree with pretty much everyone else too! There are a ton of great boardgames to explore and starting with Catan and a regular group is a great place to be in.
Just realized that Bards are actually three-quarters casters since they only get 3 spells per spell level (others normally get 4) and that Psychics are half-casters (2/4).
I'd also throw out Bard, Sorcerer, and Witch then if you're interested in the Occult list. I really enjoyed my 1e Witch but I think the 2e version may need work according to random Internet comments... You could also try the Psychic but I know waybless there. Also, TIL basically all casters are full casters.
I always scan over the appropriate RPG Bot guide. I loved the 3.5/1e and 2e are good for some basic insights. I think they are all linked in the Zenith thread.
This last bit is, I think, key. I've only dabbled in 5e but that was the biggest change coming from 3.5/PF1e was that it was no longer about optimizing individual character builds but rather playing smart team tactics that change from encounter to encounter. It's hard to make a truly bad character on accident but it can be equally hard figuring out how to contribute during each fight, e.g. you probably don't want to make the third swing at -10.
Ah, very cool! Sounds similar to success with a complication mechanic in other games. I just assumed it was a deck of yes/no cards (along with other randomizers).
I have a huge list but I think they fall in a few categories: Mecha (Lancer, Jovian Chronicles), NSR (GLOG, Black Hack, Into the Dungeon, Mausritter, World of Dungeons, 6e, etc), One pagers (Honey Heist, Orcball, The Beast, Lasers & Feelings, All Outta Bubblegum, Planted, etc), and IP (Borderlands, Mistborn, Marvel, Outlaw Star, Warcraft, Diablo, Halo, etc)
I like combining Athletics action (Trip, Shove, etc) with Assurance on low(er) level enemies.
Very cool, thanks for sharing! I did not get a chance to read the whole thing yet but a skim+your comments make me excited. How do you think your system compares to others out there? I'm always looking for a great Pokémon ttrpg to actually get to the table!
I can relate. Our group's all time favorite NPC is literally named TBD 😅
Never realized Pathfinder 1e had hex crawl rules!
Agreed, things like the Summoner's Eidolon also come to mind. As OP said, I imagine you could also find a group and adventure, potentially homebrewed, who just wanted to do an investigation/exploration and avoid fights but that is not bog standard Pathfinder and if that's your jam a different system focused on that style of play might be better. But back to your original question, I think it'd be tough as you need to do something in combat.
Like everyone else, I can't recommend Pathbuilder 2e enough! I even paid for it although the basic version does almost everything (with ads). The only bummer is that the app and web version are separate purchase.
I experienced the same thing so I'm thinking it may have been down.
Nice to see more guides! Any thought to how this works with (or against) party tactics? Is there some easy way for everyone to get concealment against an opponent?
Good catch! I've been playing a Monk for most of 2e and stuck with 3.5/1e for a while before that so I'm still learning everything.
Some other classics I love that I haven't seen recommended yet:
I agree with pretty much everyone else too! There are a ton of great boardgames to explore and starting with Catan and a regular group is a great place to be in.
Just realized that Bards are actually three-quarters casters since they only get 3 spells per spell level (others normally get 4) and that Psychics are half-casters (2/4).
I'd also throw out Bard, Sorcerer, and Witch then if you're interested in the Occult list. I really enjoyed my 1e Witch but I think the 2e version may need work according to random Internet comments... You could also try the Psychic but I know waybless there. Also, TIL basically all casters are full casters.
I saw this on Mastodon and thought it was very cool (and informative)! Unfortunately I'm chronically on mobile so I can't read the key 😅
Thanks for doing this!
I always scan over the appropriate RPG Bot guide. I loved the 3.5/1e and 2e are good for some basic insights. I think they are all linked in the Zenith thread.
AoN is Archives of Nethys, the official Pathfinder SRD (1e and 2e), which you can find at: https://2e.aonprd.com/ (also linked elsewhere).
This last bit is, I think, key. I've only dabbled in 5e but that was the biggest change coming from 3.5/PF1e was that it was no longer about optimizing individual character builds but rather playing smart team tactics that change from encounter to encounter. It's hard to make a truly bad character on accident but it can be equally hard figuring out how to contribute during each fight, e.g. you probably don't want to make the third swing at -10.
Ah, very cool! Sounds similar to success with a complication mechanic in other games. I just assumed it was a deck of yes/no cards (along with other randomizers).
Thanks for the mini-review!
I have a huge list but I think they fall in a few categories: Mecha (Lancer, Jovian Chronicles), NSR (GLOG, Black Hack, Into the Dungeon, Mausritter, World of Dungeons, 6e, etc), One pagers (Honey Heist, Orcball, The Beast, Lasers & Feelings, All Outta Bubblegum, Planted, etc), and IP (Borderlands, Mistborn, Marvel, Outlaw Star, Warcraft, Diablo, Halo, etc)