For a thread of the conversation on the same topic I had in Mastodon you could follow this link, surely you will find the activity and the links very useful.
I'm planning to do it genuinely hard sci-fi, so it will have to deal with rather complicated things like those 5.4 Sv of surface radiation (see Colonization of Europa - Environment).
As for the player characters I'm planning to have a crew of scientists and, probably, some military types.
A lantern changing the color of its light according to the alignment of the character being illuminated: red for Chaotic, green for Good and yellow for Neutral.
A lantern used to discover hidden doors and passages when illuminating them.
A lantern used to protect the bearer from attacks using arrows: when an arrow is about to hit him the lantern shoots a flame that incinerates the arrow.
A lantern enthralling all people seeing its light.
Try to inflict the harshness of the setting to the players or their relatives during the character's creation process.
Let's see some ideas:
Their family belongs to a lower class, despised by the rulers of their society.
The family of one of the player characters was cursed by an ancient magic-user, the effects of the curse are transmitted to all the family line.
As honorable warriors the player characters are binded to obey the orders given to them by their rulers. What will they do when ordered to commit some questionable acts?
There could be foreign peoples taking advantage of the fall of the empire to conquer new territories (Goths, Ostrogoths, etc.) and the remnants of civilization forced to sign treaties with them for protection.
Surely there will be people trying to recover the knowledge and science of the past and ways of mantaining surviving infrastructures (paved roads and aqueducts for example), see FALL AND REBIRTH 7 at Atomic Rockets for some ideas.
Interesting, there could be traits or backgrounds related to a given origin or birth place for example (something that D&D 5 and other games already do).
A poor game session could be the result of many things (not necessarily related to the game), like the mood of the referee or the players at the moment of playing or if the referee have had enough time to do a proper preparation.
It should be noted that if you want to organize the workers into a strike they need some organization and in medieval era a guild can be a way to do it, or could be other means of self-orgnization, see the links below:
It could depend on which game systems are more famous in your country. Games like Call of Cthulhu and Runequest , both using BRP (a percentile system) were very famous and played in Spain for many years in direct competition of Dungeons & Dragons.
For a thread of the conversation on the same topic I had in Mastodon you could follow this link, surely you will find the activity and the links very useful.
I'm planning to do it genuinely hard sci-fi, so it will have to deal with rather complicated things like those 5.4 Sv of surface radiation (see Colonization of Europa - Environment).
As for the player characters I'm planning to have a crew of scientists and, probably, some military types.
Yes, the sub will need to be very strong and prepared to deal with depths of 100 km Europa - Subsurface ocean.
You can also ask @SJohnRoss@dice.camp , he wrote about medieval demographics years ago
Perhaps this calculator can help you: donjon; Medieval Demographics Calculator
More ideas for lanterns:
A lantern changing the color of its light according to the alignment of the character being illuminated: red for Chaotic, green for Good and yellow for Neutral.
A lantern used to discover hidden doors and passages when illuminating them.
A lantern used to protect the bearer from attacks using arrows: when an arrow is about to hit him the lantern shoots a flame that incinerates the arrow.
A lantern enthralling all people seeing its light.
Try to inflict the harshness of the setting to the players or their relatives during the character's creation process.
Let's see some ideas:
There could be foreign peoples taking advantage of the fall of the empire to conquer new territories (Goths, Ostrogoths, etc.) and the remnants of civilization forced to sign treaties with them for protection.
Surely there will be people trying to recover the knowledge and science of the past and ways of mantaining surviving infrastructures (paved roads and aqueducts for example), see FALL AND REBIRTH 7 at Atomic Rockets for some ideas.
Interesting, there could be traits or backgrounds related to a given origin or birth place for example (something that D&D 5 and other games already do).
A poor game session could be the result of many things (not necessarily related to the game), like the mood of the referee or the players at the moment of playing or if the referee have had enough time to do a proper preparation.
I completely agree with @Yora@diyrpg.org .
I should add that if it's their first time better use an easy ruleset. In this case I would recommend this: Vieja Escuela: the role-playing game | VIEJA ESCUELA
Oh, yes. Very dangerous times for player characters.
Welcome aboard and into the rabbit hole 😉
These are some things I'm working on (in varied degrees of completion):
Of course, unions as we know them are a product of 19th century, and the guilds became less important.
But in some of unions' characteristics evolved from the guilds, as can be read in Organized labor | Definition, Movement, History, Examples, Unions, & Facts | Britannica Money.
It should be noted that if you want to organize the workers into a strike they need some organization and in medieval era a guild can be a way to do it, or could be other means of self-orgnization, see the links below:
Deir el-Medina strikes
Secessio plebis
Peasants Revolt
It shouldn't be very difficult, these links could give you some ideas:
The trade unions of the Middle Ages - People's History Museum: The national museum of democracy
Labor Organizations in Ancient and Medieval Times – Brewminate: A Bold Blend of News and Ideas
Guild | Trade Associations & Their Role in Medieval Europe | Britannica Money
It could depend on which game systems are more famous in your country. Games like Call of Cthulhu and Runequest , both using BRP (a percentile system) were very famous and played in Spain for many years in direct competition of Dungeons & Dragons.
Hello, here you have my blog, it's written in three languages (Spanish, Catalan and English) and I hope you find it useful.
There's all kind of themes available, all related to culture, history, science and, of course, tabletop roleplaying games.
El Dado Inquieto