El Dado Inquieto

u/eldadoinquieto@diyrpg.org
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More ideas for lanterns:

A lantern changing the color of its light according to the alignment of the character being illuminated: red for Chaotic, green for Good and yellow for Neutral.

A lantern used to discover hidden doors and passages when illuminating them.

A lantern used to protect the bearer from attacks using arrows: when an arrow is about to hit him the lantern shoots a flame that incinerates the arrow.

A lantern enthralling all people seeing its light.

Try to inflict the harshness of the setting to the players or their relatives during the character's creation process.

Let's see some ideas:

  • Their family belongs to a lower class, despised by the rulers of their society.
  • The family of one of the player characters was cursed by an ancient magic-user, the effects of the curse are transmitted to all the family line.
  • As honorable warriors the player characters are binded to obey the orders given to them by their rulers. What will they do when ordered to commit some questionable acts?

These are some things I'm working on (in varied degrees of completion):

  • A Cthulhu Mythos campaign plunging the players into the Taiping Rebellion
  • Studying how to make a version of Eclipse Phase using M-Space (based on the Mythras roleplaying game)
  • Toying with some ideas using Mongoose Traveller 2nd edition and 2300AD
  • Toying with some OSR concepts using Axis Mundi by 77 Mundos

Of course, unions as we know them are a product of 19th century, and the guilds became less important.

But in some of unions' characteristics evolved from the guilds, as can be read in Organized labor | Definition, Movement, History, Examples, Unions, & Facts | Britannica Money.

It should be noted that if you want to organize the workers into a strike they need some organization and in medieval era a guild can be a way to do it, or could be other means of self-orgnization, see the links below:

Deir el-Medina strikes

Secessio plebis

Peasants Revolt

It could depend on which game systems are more famous in your country. Games like Call of Cthulhu and Runequest , both using BRP (a percentile system) were very famous and played in Spain for many years in direct competition of Dungeons & Dragons.

on Big Bad Bag of Blogs · c/game_design · 1 pts · 3y

Hello, here you have my blog, it's written in three languages (Spanish, Catalan and English) and I hope you find it useful.

There's all kind of themes available, all related to culture, history, science and, of course, tabletop roleplaying games.

El Dado Inquieto