flaeky pancako

u/fleeky@prsm.space
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@NocturnalMorning sure , now imagine the actual engine coders trying to fulfill every single person's needs born of outrage at how godot is not nearly "professional enough" or "this is so much easier in unreal/unity"

i mean they are doing a good job and while it is good to come up with new features or better interface recommendations its even better to do it yourself.

game engines are hard , game development is hard. don't make it harder for people to do either.

on How it feels · c/godot · 6 pts · 2y

@teawrecks @ArmoredThirteen blender is pretty big and I would say it's community is still pretty good , especially as someone who has been using it since like 2003.. that said maybe blender was just lucky or has yet to start to decay ?

@julianh i am confused , when they mention adding in a linked collection and appending -noimp to the collection ,,, are they saying that all the objects in that collection will be ignored? i was under the impression that import hints only work for object names,, but if they also work for collection names for all children in a collection that would be a huge time saver.