@NocturnalMorning side note , do you have a link to your game you are working on? besides all this bickering i would love to see what you are working on..
@NocturnalMorning sure , now imagine the actual engine coders trying to fulfill every single person's needs born of outrage at how godot is not nearly "professional enough" or "this is so much easier in unreal/unity"
i mean they are doing a good job and while it is good to come up with new features or better interface recommendations its even better to do it yourself.
game engines are hard , game development is hard. don't make it harder for people to do either.
@teawrecks@ArmoredThirteen blender is pretty big and I would say it's community is still pretty good , especially as someone who has been using it since like 2003.. that said maybe blender was just lucky or has yet to start to decay ?
@julianh i am confused , when they mention adding in a linked collection and appending -noimp to the collection ,,, are they saying that all the objects in that collection will be ignored? i was under the impression that import hints only work for object names,, but if they also work for collection names for all children in a collection that would be a huge time saver.
@nore nice ! definitely look forward to more peope making applications like this with godot , great job :)
@emperorofmars to me the biggest problem with gltf is its extensibility cannot actually be easily used without heavy export/import work per extension.
was reading about your stf endeavor .. would it be possible to abuse the 3d format further by embedding extensions in the file itself?
@Feyter @koncertejo
@NocturnalMorning side note , do you have a link to your game you are working on? besides all this bickering i would love to see what you are working on..
@NocturnalMorning sure , now imagine the actual engine coders trying to fulfill every single person's needs born of outrage at how godot is not nearly "professional enough" or "this is so much easier in unreal/unity"
i mean they are doing a good job and while it is good to come up with new features or better interface recommendations its even better to do it yourself.
game engines are hard , game development is hard. don't make it harder for people to do either.
@NocturnalMorning @FencerDevLog you really have three options here :
a) switch engines *highly recommended*
b) be the change you want in the world , submit patches and try to make godot better
c) continue to be upset and just complain a lot *definitely most fun option*
@teawrecks @ArmoredThirteen blender is pretty big and I would say it's community is still pretty good , especially as someone who has been using it since like 2003.. that said maybe blender was just lucky or has yet to start to decay ?
@popcar2 holy moly awesome news !
@tuto193 fun read :)
@DJSpunTheDisc @anteaters counterpoint, unity editor is unusable to linux
@julianh i am confused , when they mention adding in a linked collection and appending -noimp to the collection ,,, are they saying that all the objects in that collection will be ignored? i was under the impression that import hints only work for object names,, but if they also work for collection names for all children in a collection that would be a huge time saver.