Has anyone experimented with metaballs in Godot?

31 points · 6 comments · view on lemmy.world

6 Comments

DetachablePianist@programming.dev · 6 pts · 1y (1 reply)

I'm super sorry if this offends anyone, but I just can't help but hear "metaballs" as a fake Italian Mario accentt like, "What-ah happen to my meat-ah balls?"

HEXN3T@lemmy.blahaj.zone · 3 pts · 1y

I was also like "lmao meatball"

vintageballs@feddit.org · 4 pts · 1y

I tried to create metaballs in Godot about 2 years ago, but if I remember correctly, there is no inbuilt way to achieve this easily. CSGMesh is not useful anyways.

Back then I tried around with different screen space shaders but ultimately chose a different look for my project and thus abandoned this pursuit.

So I am pretty sure it is doable, but it is not going to be straightforward.

bruce965@lemmy.ml · 3 pts · 1y

Me, apparently. I didn't know these were called metaballs :P

https://github.com/bruce965/godot-raymarching

Feyter@programming.dev · 3 pts · 1y (1 reply)

You guys having meatballs in Godot? Insert image of Will Coulter