@jerk @boardgames@geekygoodies I only own Lockdown. Are you talking about how players need each other to keep the lights on in each section and check the face down (contingency/escape pod) tiles?
@ryedaft@boardgames BGG classifies Battlestar Galactica as semi-coop. Maybe they see switching invisible teams only later in the game as a sufficient condition. This is indeed enough to have the same player cooperate at times (and not just to disguise their true intentions) and compete at others. Although I am not sure this matches their own definition:
"[...] cooperating and competing with each other throughout the game, while
trying to complete a common objective."
@boardgames@ryedaft BGG's top games in the "Semi-coops" and "Traitor"
categories do have some titles in common (from the Nemesis and Battlestar
Galactica series) whose only mechanic that could possibly be seen as
semi-cooperation is indeed (a certain version) of the traitor mechanic.
The page on semi-coops indeed claims that there are several ways to implement
them, and that the Grand Winner format (e.g., Republic of Rome, John Company) is
but one of them. (1/2)
@FrankCavil coincidentally, we got busy with #saboteur, too. My trick as a host is stressing the rule that assigns fewer points if you are sitting far away from the player concluding the round (clockwise). This allows innocent miners to also pose as saboteurs, just to ensure the player to their left doesn't play the last card.
It's one of the rules making the game so unique in its genre, but people usually never learn it.
The Serf from _Bristol 1350_ (on the left). Holly Hancock and Sarah Keele really get the macabre feeling of 14th century art right. This side of the card is meant it be used as rules reference. It is an accessibility disaster, because it is meant to emulate the unreadably small handwriting found in medieval manuscripts.
@haskell@balsoft yeah "done right" was maybe somewhat generous. It's apparently meant to be more of a pet/toy project, so there's no multithreading indeed. I believe the author is willing to accept PRs on the matter
@Lushed_Lungfish @umean2me I am seconding Love Letter. I think that, when played in two people, Tails on Fire is not too random either.
@poinck @sanderium https://redlib.4o1x5.dev/r/unixporn/comments/1m95ky8/i3/_feels/_like/_autumn/_already/n54gye6/?context=3#n54gye6
@oftheair thanks for having me discover this pearl
@jerk
@boardgames @geekygoodies I only own Lockdown. Are you talking about how players need each other to keep the lights on in each section and check the face down (contingency/escape pod) tiles?
@ryedaft @boardgames BGG classifies Battlestar Galactica as semi-coop. Maybe they see switching invisible teams only later in the game as a sufficient condition. This is indeed enough to have the same player cooperate at times (and not just to disguise their true intentions) and compete at others. Although I am not sure this matches their own definition:
"[...] cooperating and competing with each other throughout the game, while
trying to complete a common objective."
@boardgames @ryedaft BGG's top games in the "Semi-coops" and "Traitor"
categories do have some titles in common (from the Nemesis and Battlestar
Galactica series) whose only mechanic that could possibly be seen as
semi-cooperation is indeed (a certain version) of the traitor mechanic.
The page on semi-coops indeed claims that there are several ways to implement
them, and that the Grand Winner format (e.g., Republic of Rome, John Company) is
but one of them. (1/2)
@gandalf_der_12te
do we have those femcels too in here? where?😍
@kewwwi are these the two wolves people keep talking about
@FrankCavil coincidentally, we got busy with #saboteur, too. My trick as a host is stressing the rule that assigns fewer points if you are sitting far away from the player concluding the round (clockwise). This allows innocent miners to also pose as saboteurs, just to ensure the player to their left doesn't play the last card.
It's one of the rules making the game so unique in its genre, but people usually never learn it.
@cm0002
11. Secret Hitler
@zea_64 does she have a source? I'd like to give credit to the meme and manga artists
@Pennymcgee Gl💫
The Serf from _Bristol 1350_ (on the left). Holly Hancock and Sarah Keele really get the macabre feeling of 14th century art right. This side of the card is meant it be used as rules reference. It is an accessibility disaster, because it is meant to emulate the unreadably small handwriting found in medieval manuscripts.
https://facadegames.com/cdn/shop/files/bristol-retail-15_1000x.jpg?v=1614391249
@boardgames @inlandempire
@AwesomeLowlander
_Nemesis: Lockdown_. I second-guessed my choice of an objective one too many times and died 💀
@haskell @balsoft yeah "done right" was maybe somewhat generous. It's apparently meant to be more of a pet/toy project, so there's no multithreading indeed. I believe the author is willing to accept PRs on the matter
@muntedcrocodile +1 to everything @reseller_pledge609 just said
@lemonuri
@sic_semper_tyrannis yeah it should be a small icon pointing to the post on the original instance, i.e. https://social.edu.nl/@foxy/113880789237759779 Not sure if you specific client allows this, but the Lemmy webapp does
@privacy @sic_semper_tyrannis They are visible on the original post. You can see them if you click the federation icon.
@andrewth09 @299792458ms
neofetch was archived a while ago though