Pretty rough, eh? Especially on the horizontally panning shots. I guess I could have upped the effective frame rate to 10fps from 5, but that would have taken twice as long to record, and I wanted to let my GameCube take a break :-)
Thanks for checking it out!
Thanks for checking it out! Yep, all running on a real GameCube. I left the poor thing running for about a week to get this footage (it took a few takes to get right). All the code, plus a schematic for the hardware is available here: https://github.com/hunterirving/pico-crossing
Thanks for checking it out! I actually finished the keycaps last, after all the other functionality. I figured if I was going that far, I might as well go all out.
I think the white sets (at least in the US) might have shipped with a non-charging stand? Pretty sure there were white sets released in Japan that included one, though. Sounds like a nice setup! Maybe I should start USBC modding some of my stuff, if only to pare down my Big Drawer of Cables.
It's a fun little hack! I like how it's alllllllmost practical, but not quite :-) The biggest limitation for me right now if that I have to stay within 10 feet of my WiiU console or it has a bad time.
Wow, thanks for watching! Yes, the next big project will be Labo-related, though I might post another smaller project in the interim. Labo is such a fun concept. I guess I get why it wasn't a huge success, but I'm glad Nintendo gave it a shot anyway.
Super deep cut (this might be my most obscure bit of Nintendo trivia as I couldn't find any images of it online), but have you ever seen the hidden wireframe models in Red Alarm? If you shoot very specific places in game, you can reveal low-poly 3D models of a Virtual Boy, Game Boy, and even a girl in a bikini... for some reason. I wonder if Nintendo's top brass were aware of that one when it shipped :-)
Pretty rough, eh? Especially on the horizontally panning shots. I guess I could have upped the effective frame rate to 10fps from 5, but that would have taken twice as long to record, and I wanted to let my GameCube take a break :-) Thanks for checking it out!
Thanks for checking it out! Yep, all running on a real GameCube. I left the poor thing running for about a week to get this footage (it took a few takes to get right). All the code, plus a schematic for the hardware is available here: https://github.com/hunterirving/pico-crossing
Thanks! I'll definitely share it there too :D
Thanks for checking it out! I actually finished the keycaps last, after all the other functionality. I figured if I was going that far, I might as well go all out.
I think the white sets (at least in the US) might have shipped with a non-charging stand? Pretty sure there were white sets released in Japan that included one, though. Sounds like a nice setup! Maybe I should start USBC modding some of my stuff, if only to pare down my Big Drawer of Cables.
It's a fun little hack! I like how it's alllllllmost practical, but not quite :-) The biggest limitation for me right now if that I have to stay within 10 feet of my WiiU console or it has a bad time.
Same here! That on-screen keyboard plagued me for years...
With all the talk of Nintendo remotely bricking Switch 2s, maybe I should unplug my GameCube's broadband adapter... just to be safe.
Wow, thanks for watching! Yes, the next big project will be Labo-related, though I might post another smaller project in the interim. Labo is such a fun concept. I guess I get why it wasn't a huge success, but I'm glad Nintendo gave it a shot anyway.
Most definitely!
Thanks for watching! It was a lot of fun putting it all together.
Neat! Nah, I haven't done the USB C mod, but that looks pretty slick. I just use the charging cradle that came with the black WiiU deluxe set.
It's actually pretty comfortable though! Almost like playing Switch with split joycons.
Super deep cut (this might be my most obscure bit of Nintendo trivia as I couldn't find any images of it online), but have you ever seen the hidden wireframe models in Red Alarm? If you shoot very specific places in game, you can reveal low-poly 3D models of a Virtual Boy, Game Boy, and even a girl in a bikini... for some reason. I wonder if Nintendo's top brass were aware of that one when it shipped :-)