janoosh

u/janoosh@szmer.info
16 posts · 28 comments

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Now that you mentioned it, I can definitely see this show going in a direction of "retelling, but fantasy". Took me a while to remember that we've already had a Lailaps in Sunshine though, at first I thought the show is just referencing Greek mythology for no reason in particular :P

on [Meme] Motives · c/aobprepub · 3 pts · 3y

Thanks for the recommendation. The novels are somewhere on my plan to read list, I just haven't had a chance to get to them yet. 🙃 Discovering this community might be a good reason to finally give them a read.

Oh don't worry, as far as I know this will be limited to only one part of the franchise, so as long as you can handle 9 main characters you will be fine. There might be some references to other generations, though you might not even notice them. Glad that you enjoyed it, means I can recommend it to my friends who are not into LL.

on [Meme] Motives · c/aobprepub · 5 pts · 3y

I know it's a meme, but did nobles even ever know that Myne's aspirations are mostly limited to books and book related activities? I wonder if that's expanded in novels 🤔

Seems like a solid and overall expected effort, nothing groundbreaking. I think most of the seasoned fans expected these things. Which is good, if the basics are solid it's easier to later build upon them. Personally, things I like the most are how citizen's age influences their pathfinding, that we will be able to build new outside connections and of course new info views.

Also, in the video I noticed that drivers turn off their high beams at night when there's another vehicle approaching in front of them, neat!

First of all, as a long time Love Live fan (since first SIP), I am once again amazed how far has this franchise come in terms of production quality – both animation and sound. Well deserved congratulations to Sunrise and Lantis for not only keeping Love Live alive all these years but also improving it.

As for the today's episode, I like the setting. Weird mix of magic, this characteristic pseudo-medieval generic fantasy style, and modern technology like cars, trains, train station announcers etc. seems appealing to me, and nothing really felt out of place. Not much in terms of plot to talk about as for now.

Anyway, I wonder how it will be received by viewers who are not part of Love Live fandom.

I picked some mods from my sub list trying to find entries at around 1000 subs on Steam Workshop, so unlikely to be on top 10 list cause they are mostly unknown. Prisoner Recreation is slightly more popular than that but I included it with Prison Commons cause I think functionality they provide should be included in base game/future DLC in some form. In no particular order:

Prisoner Recreation – useful in multiple scenarios. House arrests for rowdy colonists, keeping sanguophage bloodbags happy, giving prisoners you want to recruit a glimpse of life in your colony, having separate prisons for low and higher security prisoners etc. Also good for role play. Combine with Prison Commons.

Perspective Paths – gizmo for making floors with hard edges. Dunno how to explain it in writing, better to look at it yourself.

Sanguophage Feed Relationship – nice to have for additional flavour when playing with sanguophages.

Picnic Area – allows pawns to eat in a designated outside area. Must have mod for making parks, squares and what not usable and not only decorative.

KanbanStockpile – adds stack refill threshold and stack limit settings to stockpiles. A must have to keep kitchens and canteens running smoothly.

Curb Stone – self explanatory.

Pawn Centric Work Priorities – adds a work priorities tab in pawn menu.

I skipped race, hair, furniture and other assets mods cause they are more of a personal preference. Same with less popular submods for bigger mods like Dubs Bad Hygiene. Hope this is of some use to you!

This is amazing. This might be the best gaming news I've read in a long time, and it's just a dev diary about roads. I really hope that if they put this much work into roads and road tools other parts of the base game will be equally developed, especially traffic AI, citizen simulation and public transport.