jon

u/jon@kbin.social
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The problem is that the places where this technology would be useful also happen to be the places with little to no humidity. You can't pull water out of the air if there isn't any.

The places where this would be useful are places with high humidity, but then water sources aren't usually an issue. You'd have to have a region where it's very humid, but doesn't have access to drinking water. I don't imagine those are particularly common. Such a region would probably benefit more from water treatment than pulling it out of the air.

I'm sceptical that blue light lenses, even those that effectively block blue light, are doing much of anything. Blue light can mess with your circadian rhythm, but so can orange-tinted light if it's bright enough. A better system would be to limit screen time after dark. If you are using screens, lower their brightness to the lowest amount you can still see. You can use a night -time filter to tint the screen orange after dark (most OS's and devices support some form of this). Blue light lenses while holding a OLED device six inches from your face at full intensity? Likely not doing much.

Yeah, like at a massive deficit, all while making sweeping policy changes at a moments notice with little research on how those changes effect stability. Also, cutting down on employed staff to save money while not bothering to investigate what those people actually do, to later realize it only when things start breaking. Only instead of some shitty social media platform he's fucking with, it'll be the United States economy!

He's got my vote!

And it's prioritizing short-term views over long-term stability. Sure, rushing the review gets you views now, but if companies realize that you're not going to give their product a fair shake, they'll stop sending you products. Then to review things, you'll need to buy them yourself, further cutting into your profits. If Billet Labs ever makes another product, they're not going to send LTT a review sample because of this whole shitshow. Other startups are now going to be hesitant to send LTT review products because 1. They may not get a fair review, and 2. They may not get their review product back.

Like, is the Billet Labs issue supposed to be sabotage or something? He's shitting on it right from the beginning, uses the wrong card, installs it poorly, then refuses to retest because...it'll cost him...like...$500?

It's like if I was reviewing a screwdriver, decided to use nails because I couldn't find any screws, held the thing upside down, then bitched about how shitty it was. And when it's pointed out that my review isn't fair, refuse to retest because a box of screws is $8 at Home Depot and the screwdriver probably sucks anyway. And on top of that, just sell the screwdriver to someone else instead of giving it back.

Does LMG have investments in a competitor or something? It is so willfully irresponsible that I almost want to claim conspiracy because I can't believe that a company would make so many poor decisions by mistake. What is going on over there where a $500 reshoot that would ensure a fair and balanced review of the product is such an nonnegotiable prospect?

Either:

  1. Hire more staff to do more development/QA in a shorter timespan
  2. Delay release schedule to not be annual releases
  3. Reduce game scope to something the team can accomplish

Gamefreak cannot keep its historically small team size while trying to make large, open world titles that release annually. Tears of the Kingdom tool over 5 years to develop, and that was working with pre-existing assets. Gamefreak's model is not sustainable.

Death is inevitable. Nothing I do will avoid it, I can't escape it, and it will get me eventually. Thus, there's no point worrying about it. If I live my life in fear of death, I'll be just as dead as if I didn't.

I'm not religious, so as far as I know this is the only existence I'll ever have. I didn't exist for billions of years, I exist now, and then I won't exist for billions of years. In this brief window of consciousness, all I can do is live my life and try to experience it as much as possible. When I die, all I can hope for is that I was a good person who left the world in a better state than how I found it.

I won't lie and say death doesn't scare me. As I get closer, I'm sure it'll scare me even more. I don't want to die, so I'll take whatever steps I can to avoid it. But to allow it to preoccupy my thoughts does me no good.

We're obviously in 'what if' territory, but I'd imagine those games would have sold even better if they'd been in a better state at launch. A lot of people requested refunds after purchase, and a lot of those people probably never picked up the game at a later date. I know there's people like me that were going to buy Cyberpunk at launch and held off once the criticisms came in. I picked the game up for maybe 50% off in a steam sale later on, which means CD Projekt Red only got half the money out of me that they were going to get. It also means that once a game gets polished into a better state, you have to restart your marketing campaign to attract those people that you originally chased off.