limeaide

u/limeaide@lemmy.ml
7 posts · 241 comments

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Yeah me too since I don't really play multiplayer games developed by valve anymore.

I will say though, to me it is a lot more than just loot boxes. These "in game" items have real world value which add to the risk reward factor that made them so addictive to me growing up

Valve hasn't really done much to stop this issue

Oddly enough I've been playing High on Life on the Steamdeck. I give it a solid 6/10.

The art style is cool and the characters aren't as annoying as I thought they would be, but damn is it shallow.

All levels are basically the same but the gunplay and movement are nice enough to keep me around. I just play it while watching TV with my girlfriend. Nice mix of a wave shooter and platforming. It really reminds me of Doom in a way

I noticed that a lot of my friends who are really online think that everyone will always agree with them.

My theory is that this happens because they are used to their algorithm only showing them content/comments of things they agree with and since that makes the bulk of interactions with other people, they think everyone is like that.

Also dehumanizing people who they aren't politically aligned with. I think that people who "touch grass" more often, deal with people all over the political spectrum so they can separate the human side from the politics side.

These are just my theories btw I don't have evidence aside from my anecdotes. A sample pool of like 10 people lol so clearly not enough

This is just my theory, but with the price of game development increasing so rapidly, I think it's getting harder for the impatient to cover the development costs and make a profit off shitty games, unless the game has a huge following. Games like COD, Diablo, Star Wars, etc.

For games without that following, I think they are definitely being punished for their bad practices. Like Gotham Knights, Red Fall, Saints Row, etc. Games that cost so much that they have potential to shut down studios