Small but important update: We're now using the ZipBot RSS tool to publish the latest announcements/news/dev patches/videos & other game updates as they are released/published. This was being done manually, being dependent of me to publish the latest updates, sometimes resulting in some hours of delay. Now you and the community will be updated as soon as these news are published.
"Tomorrow - *Asset Mods will also become available for Cities: Skylines II. The free beta update to the Editor will allow modders to implement their own unique props and buildings, and share them with the Cities community through the Paradox Mods library.
This is the last thing on our Road Map for 2025, we will have a Developer Diary from Colossal Order about the Asset Modding tomorrow, so keep an eye out for that!*"
Reach for the sky with the Creator Pack ‘Skyscrapers’. Designed by community creator ‘REV0’. This pack introduces a bold collection of towering buildings that will transform the skyline of your city. Paying tribute to international architectural styles, it features a selection of stunning high-rises that offer a range of city service upgrades.
Included in ‘Skyscrapers’ by ‘REV0’:
15 Signature Buildings, 2 Unique Service Buildings, 23 Accompanying Upgrades and 3 Props
From sleek commercial headquarters to towering residential complexes. Each skyscraper in this pack is crafted to bring both form and function. Many come with several upgrade options, ranging from integrated transit terminals, rooftop observatories, and expansive underground facilities, ensuring these architectural giants are as efficient as they are iconic. With structures soaring up to 600 meters, ‘Skyscrapers’ gives your city the vertical edge it deserves.
Grow your city’s industry with the Creator Pack ‘Supply Chains’. Designed by community creator ‘Badi_Dea’, this pack captures the progression of your industrial production from modest workshops to global-scale manufacturing including their corporate headquarters. From farmers’ markets to retail stores, each building represents a step in your city’s supply chain; tracing the journey from raw materials to the hands of the end consumer. This Creator Pack follows a progressive unlocking system. As your industry processes more of each raw material, and your city advances in milestones, new signature buildings will become available along each supply chain.
Included in ‘Supply Chains’ by ‘Badi_Dea’:
27 Signature Buildings, 9 Accompanying Upgrades
Early in your city’s development, start small with several industrial signature buildings to compliment your production of raw materials. As your production increases, unlock upgrades, commercial signature buildings and eventually office signature buildings that tie in to each industry, allowing you to build along each supply chain!
I'm also having a great time with the new additions.
About the traffic: buildings now need resources to level up and they changed how people decide where to live based on their income.
While there's no mixed use buildings, there's a lot of new stuff that will keep us entertained for a while. The new train station and the modular cemetery are a must!
Sadly there's no mixed use buildings in the pack, explanation why by R3VO:
"Mixed use was not really compatible with the pack scope.
We wanted to settle on a standard zone depth that is versatile and usable for everyone. Mixed zone buildings have their own set of rules (mainly the storefronts under you can see), which makes them more rigid assets, or require another set of custom storefront buildings.
Their technical requirements are also different and is not as flexible as a regular medium density asset.
Mixed zones are also not very flexible as a zone type, since it relies on the simulation being on-par on both residential and commercial requirements. Binding an entire zone to mixed felt unnecessary and too risky to deal with.
Issues 1 and 2 can be rectified easily later with the custom content as we wouldn't be bounded by official requirements/technical guidelines.
Making an entire zone type by just faking the storefronts/residential space wasn't really an option either. That said, some buildings still have ground floors modelled as a store to maintain a realistic visual representation.
StarQ's Advanced Building Control mod allows the alteration of the zone type of the building, allowing you to make some of these buildings mixed. Obviously, we cant use mods to make region pack content so this is an option that is available to players. "
Seems like we're also having some news tomorrow: "While you wait for the next dev diary from us, keep an eye out for news. We heard a little rumor that Paradox and some of the talented creators in our modding community have a small surprise for you. We will definitely tune in tomorrow, and see what they’ve been up to - and you should join us!"
PDX also stated this on the Discord announcement: "If you’re interested in news about Cities: Skylines II, check back next week for a little something we’ve been working on."
No Asset Editor or Console news: "Before we get into that, we know that many of you are waiting for news about the console release and the Asset Editor. While we don’t have any updates to share today, both remain important to us, and we’ll let you know as soon as we have concrete news to share."
I hope so, I can't wait to rebuild my "quays" with proper ones this time. I also hope there's some variety as in CS1 (the ones I said, with stairs, etc...)
No ideia. There was quays in CS1 added by a patch update and 'Bridges and Piers' CCP that introduced different ones (Fenceless, with steps, tiered, etc). Maybe that's what going to happen here: You get the basic version in the update and the DLC brings more variety. Wiki with Water Structures for CS1.
If I'm not mistaken, this DLC will be free for those that bought the Ultimate Collection.
It depends on your gameplay. I enjoy playing it, but I certainly still miss some mods (they are coming bit by bit) and the huge lack of building assets (mainly because the editor is not out yet).
You can check the available mods here: https://mods.paradoxplaza.com/games/cities_skylines_2
Small but important update: We're now using the ZipBot RSS tool to publish the latest announcements/news/dev patches/videos & other game updates as they are released/published. This was being done manually, being dependent of me to publish the latest updates, sometimes resulting in some hours of delay. Now you and the community will be updated as soon as these news are published.
"Tomorrow - *Asset Mods will also become available for Cities: Skylines II. The free beta update to the Editor will allow modders to implement their own unique props and buildings, and share them with the Cities community through the Paradox Mods library.
This is the last thing on our Road Map for 2025, we will have a Developer Diary from Colossal Order about the Asset Modding tomorrow, so keep an eye out for that!*"
Reach for the sky with the Creator Pack ‘Skyscrapers’. Designed by community creator ‘REV0’. This pack introduces a bold collection of towering buildings that will transform the skyline of your city. Paying tribute to international architectural styles, it features a selection of stunning high-rises that offer a range of city service upgrades.
Included in ‘Skyscrapers’ by ‘REV0’:
15 Signature Buildings, 2 Unique Service Buildings, 23 Accompanying Upgrades and 3 Props
From sleek commercial headquarters to towering residential complexes. Each skyscraper in this pack is crafted to bring both form and function. Many come with several upgrade options, ranging from integrated transit terminals, rooftop observatories, and expansive underground facilities, ensuring these architectural giants are as efficient as they are iconic. With structures soaring up to 600 meters, ‘Skyscrapers’ gives your city the vertical edge it deserves.
Signature Buildings:
The Great Tower of Commerce
Kansai Tower
Grandview Heights
Silver Dragon
Lighthouse Pointe
Bell Creek
Hurston Yards
Docklands Tower
Emerald Towers
Seaworth Building
Long Wires Tower
Finanzturm
The Coruña
Arroyo Seco Building
Aurum Spire
Service Buildings:
Terminal City Bank
Westmont Tower
Grow your city’s industry with the Creator Pack ‘Supply Chains’. Designed by community creator ‘Badi_Dea’, this pack captures the progression of your industrial production from modest workshops to global-scale manufacturing including their corporate headquarters. From farmers’ markets to retail stores, each building represents a step in your city’s supply chain; tracing the journey from raw materials to the hands of the end consumer. This Creator Pack follows a progressive unlocking system. As your industry processes more of each raw material, and your city advances in milestones, new signature buildings will become available along each supply chain. Included in ‘Supply Chains’ by ‘Badi_Dea’:
27 Signature Buildings, 9 Accompanying Upgrades
Early in your city’s development, start small with several industrial signature buildings to compliment your production of raw materials. As your production increases, unlock upgrades, commercial signature buildings and eventually office signature buildings that tie in to each industry, allowing you to build along each supply chain!
**Signature Buildings: **
Particleboard Factory
Cereal Mill
Livestock Processing Facility
Energy Drink Bottling Plant
Athleticwear Factory
Rocket Fuel Refinery
Blast Furnace
Steelworks
Concrete Batch Plant
Nanopolymer Synthesis Unit
Casting Fabricator
Fabrication Unit
Gravity Separation Unit
Antique Store
Baker and Confectionary
Farmers Market
Sportsbar
Sporting Goods Store
Interior Design Studio
Television Production Studio
Livestock Exchange
Bottle Cap Office
Brand and Lifestyle Center
Launch Payload Control Center
Steel Building
Energy Lobbying Office
Stripmine Office
I'm enjoying these last hours before the patch to plan/make way to the new assets and bike paths
About mods/patch day:
TLDR
More here.
I'm also having a great time with the new additions. About the traffic: buildings now need resources to level up and they changed how people decide where to live based on their income.
It's working fine now, at least for me.
Things I noticed in the trailer:
Road Tools
New ports seem to be modular with drawable shores
Oil (?) rig in the water with two new oil ships (normal size and bigger)
Really big dock building You can see all of this stopping the video in the 0:43s mark
Something that looks like a really big water treatment building (0:45s)
While there's no mixed use buildings, there's a lot of new stuff that will keep us entertained for a while. The new train station and the modular cemetery are a must!
Sadly there's no mixed use buildings in the pack, explanation why by R3VO:
"Mixed use was not really compatible with the pack scope.
"Support for custom assets is still being worked on, and we'll give an update on the situation once we have something concrete to share."
Seems like we're also having some news tomorrow: "While you wait for the next dev diary from us, keep an eye out for news. We heard a little rumor that Paradox and some of the talented creators in our modding community have a small surprise for you. We will definitely tune in tomorrow, and see what they’ve been up to - and you should join us!"
PDX also stated this on the Discord announcement: "If you’re interested in news about Cities: Skylines II, check back next week for a little something we’ve been working on."
No Asset Editor or Console news: "Before we get into that, we know that many of you are waiting for news about the console release and the Asset Editor. While we don’t have any updates to share today, both remain important to us, and we’ll let you know as soon as we have concrete news to share."
Looks like, we are almost getting GTA 6 before the 'CS2' editor and the first proper expansion pack...
There's disasters in CS2. I have them disabled, so I don't know how they look like, but I heard they are not as strong as in CS1.
I hope so, I can't wait to rebuild my "quays" with proper ones this time. I also hope there's some variety as in CS1 (the ones I said, with stairs, etc...)
No ideia. There was quays in CS1 added by a patch update and 'Bridges and Piers' CCP that introduced different ones (Fenceless, with steps, tiered, etc). Maybe that's what going to happen here: You get the basic version in the update and the DLC brings more variety. Wiki with Water Structures for CS1. If I'm not mistaken, this DLC will be free for those that bought the Ultimate Collection.
It depends on your gameplay. I enjoy playing it, but I certainly still miss some mods (they are coming bit by bit) and the huge lack of building assets (mainly because the editor is not out yet). You can check the available mods here: https://mods.paradoxplaza.com/games/cities_skylines_2