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u/mac@programming.dev
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pixel art is decently popular so people have experience with the type of art

the site has a templates feature where you can plan out a design and then share where you want it to go with other people which is used for most of the larger ones. And then since the cooldown is 30 seconds and you can stack up to 6 pixels at once to place down its easy for different people to add little details to populate areas

I enjoy what the void did in both 2024 and 2025 with them making a little void pocket and then having things within it that match. Adds some nice variety to the canvas since the rest is mostly built on a white background or lighter colors

Keywords in what I said being "everyone on reddit knows what reddit is". Had that there since a lot of comparisons of lemmy being similar to reddit happened on reddit itself but if people are talking on lemmy or elsewhere the comparison shouldnt come up unless the other user initiates that (especially if theres more people like you and we would then be sending traffic to reddit with the comparison)

The issue comes up when people youre talking to dont know what youre using as a comparison

Article mentions that if they mention something then its fair to say how youre similar / differences but the person youre talking to has to initiate that. For people on reddit everyone on reddit knows what reddit is as they are using it so comparisons to it can be made on posts there

huh yeah I can see that the date is november

for some reason it popped up on my rss reader as coming out last week but guess someone edited the page and it pushed it out to the feed as new. Hasnt been posted to the community yet so I guess ill keep it up for archiving reasons

For old reddit style theres mlmym which fills that niche better (e.g. for you that would be at https://old.lemmy.world)

Default UI is currently getting overhauled in a bunch of different ways. Lemmy-Leptos for Lemmy itself, and new UIs for Sublinks and Piefed as they get constructed

I dont know how larger games do it but it mostly depends on what kinds of enemies and what genre of game youre doing.

If you have a lot of enemies that will be spawned and despawned and they are mostly the same you can do an object pool where instead of destroying the object it gets hidden and added to the back of the pool for another enemy to spawn in as in the future by showing it and moving it to the correct spot

In terms of when to spawn it usually (assuming youre doing most genres) you can just spawn it right outside the view of the player when they hit a trigger. In games I usually make enemies are spawned on a timer since it tends to be more arcade like and in that case you usually just spawn them outside the range of the player in a random location around a radius after X amount of time has passed

Can give more specific things if I know the genre

Also downvote is likely someone from the all feed

on MySQL moment · c/programmer_humor · 22 pts · 2y

Tried looking. According to one of the users who posted it its by 0x00 whos the person who made floor 796. All things I can find relating to them are floor 796 related though and can't find where this was originally posted

Heres floor 796 though if anyones interested https://floor796.com

on *Permanently Deleted* · c/til · 10 pts · 2y

All lemmy apps are sublinks apps, it has api compatibility

The demo site also isn't an instance for accounts, its a demo

on *Permanently Deleted* · c/til · 2 pts · 2y

Theres more than just the api repo and pull requests are squashed in some of them making it show as less