Yeah, I briefly tried out Noctalia, Caelestia and DMS and chose DMS. They all feel a bit too bloated for me, but on this PC I can't be bothered to setup all the utilities manually. It has worked just fine but I can unfortunately feel the QT framework.
Currently using niri. It's not easy to explain, but you could say it takes GNOME's concept of infinite horizontal workspaces and applies it to individual windows.
I don't really like to talk about it on here because people are very hostile towards GNOME and its users, but I used it (extensionless, tweakless) for about 4 years up until recently. Very comfy and efficient workflow in my opinion. I think a lot of people don't take the time to understand how it works, they get frustrated and want their alt-tabbing and minimizing back. Either way I don't really care. No emotional attachment to any DE, and I use neither GNOME nor Plasma right now.
I got Etrian Odyssey I-III HD in the mail yesterday and I'm having a blast with the 2nd game (played the original of the first game not too long ago). The difficulty and the slow but steady progression really tickles my brain. I love this series.
I only tried one (rill) and it also required a separate config file before I could start spawning windows. Anyways I think this river project is mainly interesting for two reasons:
Allowing single developers to actually make their own wayland window manager. Possible without it, but not necessarily feasible.
Making it possible to run a functional wayland desktop under memory constraints. River seems to use something like 100-150MB on my system.
The second point appeals to me, because my daily driver laptop is nearly 15 years old, so every MB of memory I can save is of tangible value. I've gone back to X11 on it because of video driver issues on wayland, but I keep an eye out for projects like these.
I just tried it for a bit, and you basically have to create an executable bash script at $XDG_CONFIG_HOME/river/init that launches your selected window manager ($XDG_CONFIG_HOME is usually ~/.config). It will not work unless marked executable, and you do that by running chmod +x on it.
I've played SaGa 1 and Frontier (PS1) but I never knew the strange leveling system came from FF2! All in all, I prefer more traditional JRPGs but I do intend to play more SaGa since they also have a unique vibe when it comes to storytelling.
I recently finished FF2 and it was my first game played fully in Japanese. I understood 50% or so of the dialogue, meaning I needed to spend a lot of time with my dictionary. I think in a way this extra time spent made me appreciate the game more and build a connection with the characters, compared to if I had just breezed through it in English!
It's super fun, I've beaten it twice. No perma death makes it feel a bit lower stakes than similar games, and the variety in win conditions and the wildly different terrain on each stage makes it so the gameplay never has time to get stale.
Fluxbox + Conky was my very first linux desktop and the first conf files I wrote. They'll always have a special place in my heart.
to the untrained eye maybe
Seriously. I've spent more time maintaining my debian home server than I have my two arch installs combined.
Yeah, I briefly tried out Noctalia, Caelestia and DMS and chose DMS. They all feel a bit too bloated for me, but on this PC I can't be bothered to setup all the utilities manually. It has worked just fine but I can unfortunately feel the QT framework.
Currently using niri. It's not easy to explain, but you could say it takes GNOME's concept of infinite horizontal workspaces and applies it to individual windows.
I don't really like to talk about it on here because people are very hostile towards GNOME and its users, but I used it (extensionless, tweakless) for about 4 years up until recently. Very comfy and efficient workflow in my opinion. I think a lot of people don't take the time to understand how it works, they get frustrated and want their alt-tabbing and minimizing back. Either way I don't really care. No emotional attachment to any DE, and I use neither GNOME nor Plasma right now.
Oh thanks! I didn't realize.
I got Etrian Odyssey I-III HD in the mail yesterday and I'm having a blast with the 2nd game (played the original of the first game not too long ago). The difficulty and the slow but steady progression really tickles my brain. I love this series.
chat are we cooked?
For those unaware, the new rare blade MOMO is a prominent character in all three Xenosaga games.
I only tried one (rill) and it also required a separate config file before I could start spawning windows. Anyways I think this river project is mainly interesting for two reasons:
The second point appeals to me, because my daily driver laptop is nearly 15 years old, so every MB of memory I can save is of tangible value. I've gone back to X11 on it because of video driver issues on wayland, but I keep an eye out for projects like these.
I just tried it for a bit, and you basically have to create an executable bash script at
$XDG_CONFIG_HOME/river/initthat launches your selected window manager ($XDG_CONFIG_HOMEis usually~/.config). It will not work unless marked executable, and you do that by runningchmod +xon it.I've played SaGa 1 and Frontier (PS1) but I never knew the strange leveling system came from FF2! All in all, I prefer more traditional JRPGs but I do intend to play more SaGa since they also have a unique vibe when it comes to storytelling.
I recently finished FF2 and it was my first game played fully in Japanese. I understood 50% or so of the dialogue, meaning I needed to spend a lot of time with my dictionary. I think in a way this extra time spent made me appreciate the game more and build a connection with the characters, compared to if I had just breezed through it in English!
Interesting read, thank you for sharing!
Seconding this. Bravely Default I & II are classic Final Fantasy.
Best of luck. What helped me the most was learning to distinguish between hunger, boredom, and cravings.
It's super fun, I've beaten it twice. No perma death makes it feel a bit lower stakes than similar games, and the variety in win conditions and the wildly different terrain on each stage makes it so the gameplay never has time to get stale.
Nice! Slow Heat here, from the same album. Can't get enough of it.